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It's time for our final podcast episode, as we explore the series of books that started my love of the adventure game genre, that being "Choose Your Own Adventure" titles. As always, we'll talk about the history of the concept and the popularization of the titles, and then, as we end this particular podcasting journey, we'll bid everyone a fond far…
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It's time to journey to Paris and uncover the secrets of the Knights Templar, as we look at the very first Broken Sword title, Shadow of the Templars. Learn about how the game was created and how Revolution Software evolved as a development studio, and then, dive deep into the experience of actually playing the title as we discuss the story, gamepl…
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It's time to take a trip to South America, as we look into the slightly lesser known mid-90s adventure game, Flight of the Amazon Queen. Learn about how the game was created and what inspired its creation, and then, dive deep into the experience of actually playing the title as we discuss the story, gameplay, and puzzles during our talkthrough port…
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Try not to get bitten as we explore the very first season of Telltale's The Walking Dead. Learn about the rise and fall of Telltale Games, the creation of their most popular game series, The Walking Dead, and then, dive deep into the experience of playing the game during our talkthrough section of the podcast. Timestamps: Intro: 00:00:00 - 00:30:20…
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It's time to delve into one of my personal favorite sub-genres of adventure games, Full Motion Video games! Learn about the history of FMV in gaming, and see how the technology evolved to become a major staple of adventure games in the 90s. And, in a stunning turn of events, learn about some of the ways FMV is gaining a new following even today!…
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Grab your flashlight and your cape as we discuss the very first Pajama Sam game, "No Need to Hide When It's Dark Outside". Learn about the creation of Humongous Entertainment, the company behind the game, and then, dive deep into the experience of playing the game during our talkthrough section of the podcast. Timestamps: Intro: 00:00:00 - 00:19:24…
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Join me as we speak with Natalia Dolzycka and Magda Cielecka from Artifex Mundi, a company primarily known for developing and publishing casual hidden object adventure experiences, but who are now in the process of creating their first traditional point and click adventure game, Irony Curtain. Learn about the origins of the company, some of the cha…
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Come on a badass road trip with me as we explore the Tim Schaefer classic, Full Throttle! Learn about the inspiration behind the game and the process for creating the title, and then, dive deep into the game's puzzles, design, and story as we conduct our traditional "talkthrough" of the entire experience. Timestamps: Intro / Background / History: 0…
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Set sail with me as we explore the world of Douglas Adams' Starship Titanic! Learn about how the game was created, including its origins, which can trace its lineage back to the interactive fiction games of the early 80s. Then, dive deep into the game's puzzles, design, and story as we conduct our traditional "talkthrough" of the entire experience.…
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Grab your fedora and dust off your trenchcoat! Join me in exploring one of the finest Full Motion Video (FMV) games ever created, and certainly one which demonstrates what a true "interactive movie" can be, as we discuss Under a Killing Moon. Learn about what Access Software used to look like in its formative years, how the Tex Murphy character cam…
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Join me on a fairy tale adventure as we discuss one of the first interactive graphical adventure games of all time, King's Quest! We'll talk about some of the history behind Roberta Williams, the game's creator, and Sierra itself (which is the company that created the King's Quest series), as well as the development of the game itself. After talkin…
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Happy Holidays! Today's episode is a recap of our current Pantheon of Adventure Games, as discussed over the last six months of podcast episodes. In addition to recapping the games discussed thus far, we also take a look at similar, more modern, titles for each of our Pantheon entries to help build a holiday shopping list for that favorite adventur…
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It's the start of December, and what better way to kick off a month of holidays than finishing up the LucasArts "Maniac Mansion" series, by playing Day of the Tentacle! Learn how one of the most influential, and best, adventure games of all time was created, and snuggle up and stay warm as we go through an in-depth talkthrough of the entire experie…
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It's the day after Thanksgiving, and I've got a feast for your ears! This episode expands into new territory for the podcast, as we take a look at some melodic, amazing songs from classic adventure games. As with most episodes, we start out with historical perspective, this time focused on the evolution of computer audio within the adventure game g…
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Journey back to 1987 as we delve into one of the true classics of the adventure game genre, Maniac Mansion! This is the game for which the SCUMM engine was built, a technology that would single-handedly shape the future of LucasArts adventure games for the next decade. Learn about the development of the game, its cultural significance, and, as alwa…
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Grab a blanket and turn the lights off, as we delve into one of the spookier "classic" adventure games released in the 90s. We discuss Phantasmagoria, one of Roberta Williams later games (and her first and only, to the best of my knowledge, FMV title) - learn about the history surrounding its development, the controversy it stirred, and its cultura…
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You always were a kidder! Come spend some quality time listening to our discussion of Harvester, one of the most controversial and violent adventure games of all time. Let's kick off Halloween month with a discussion of how Harvester came to be, and then hold on tight as we dive deep into our talkthrough of the entire experience. Timestamps: Intro …
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Grab your feather dusters...er...swords, and set sail on an adventure like no other! In this episode, we talk about The Secret of Monkey Island, arguably one of the funniest adventure game titles of all time. Listen in for a discussion of the history surrounding the creation of Monkey Island, along with a deep dive into Ron Gilbert's design methodo…
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Disco is back! In this episode, we revisit one of the classic Sierra Online titles, Leisure Suit Larry. Learn where Larry came from, a little bit about its inspiration, and then, finally, take a trip down memory lane as we explore Lost Wages in detail. It's all here in Episode 7 of our podcast devoted exlusively to adventure games - come listen in!…
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In this episode, we take a look at Beneath a Steel Sky, the second game developed by Revolution Software (of Broken Sword fame). How does this one stack up against the other classics of the adventure game genre? Find out as we take a look at both the history of the game and, as always, conduct an in-depth talkthrough of the story, puzzles, and over…
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In this episode, we talk about one of the most influential games ever created - the early CD-ROM masterpiece, Myst! Come listen to some of the history behind the creation of the best selling game of all time (at least until the early 2000s), and then relive the mystery once more, as we discuss our in-depth talkthrough of the experience. Timestamps:…
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In this episode, we take a look at one of the first point-and-click adventure games ever created - the ICOM Simulations developed Deja Vu, the first in the MacVenture line of adventure games (along with Uninvited, Shadowgate, and Deja Vu 2). This episode is focused solely on the first release (Deja Vu), as we tackle the history behind the game, the…
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Our third podcast episode focuses on Gabriel Knight: Sins of the Fathers, an adventure game released by Sierra Online in late 1993. Come join us on a (long) journey as we discuss the history behind the game and, as always, conduct an in-depth "talkthrough" of the entire experience. Timestamps: Intro / Background / History: 00:00:00 - 00:43:33Talkth…
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This episode (our first real episode) focuses on Indiana Jones and the Fate of Atlantis, an adventure game released by Lucasarts back in 1992 that is widely considered to be one of the best adventure games of all time. We start by talking a little bit about the key adventure game developers in the 80s / early 90s (Sierra / Lucasarts), and then delv…
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