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Two longtime gamers, one from America and the other England, discuss tabletop roleplaying games, with a focus on how story, setting, and system can work together, and how sometimes they don't. We talk about 2d20 games, 5e, review books and resources, and share advice from our years of gaming to help you strike the right balance between story, setting, and system. New episodes published every Wednesday. You can reach us on Facebook at Fluff N' Crunch or directly by email at fluffncrunchpodcas ...
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A podcast where we discuss the uncensored and often irreverent reality of raising children with disabilities. We invite you to join Alma Schneider (LCSW) and Iris Mehler (MS, CRC), two seasoned moms of kids with disabilities. These two have nothing in common except that they are always right and have everything under control. NOT! No topic is off limits so bring it on in your comments and suggestions for future episodes. You’re a part of our journey.
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The Pestle: In-depth Movie Talk, No Fluff | Film Review | Spoilers

Wes Evans: Actor, Filmmaker, Director, Writer; Todd Sapio: Actor, Producer, Musician, Athlete

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Cinema lovers unite! Two actors and filmmakers decided to cut through all the fluff and start a movie podcast where they actually discuss the film and not a million other things you don’t care about. Covering the obvious (did you like the movie?) while diving a little deeper (what is Interstellar really about? is there a bootstrap paradox?) we are having an in-depth conversation about movies and see if they hold up to scrutiny, and maybe even inform us about life or moviemaking itself. Becau ...
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No Fluff Just Stuff

No Fluff Just Stuff

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The No Fluff Just Stuff (NFJS) Software Symposium Tour has delivered over 400 events with over 65,000 attendees. NFJS speakers are well-known developers, authors, and project leaders from the software development community. Join us for news and discussion around software development. Current topics include: Java, JavaScript, Scala, Groovy, Clojure, Cloud, Docker, Software Architecture, HTML 5, CSS, NoSQL, Spring, and other development technologies.
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A lifestyle podcast that features various topics such as current events, feel good stories, beauty and health, travel, music, tips & advice and the occasional guest, that not only benefits you, but also your pet.
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Comedian Dave Hill gives his first-person account of different periods throughout history while Jim Biederman, Chris Gersbeck and Jodi Lennon call bullsh*t on most of what he's saying. podcastingincident@gmail.com Support this podcast: https://podcasters.spotify.com/pod/show/davehillhistoryfluffer/support
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The No-Fluff Business Show is your go-to resource for all things business, money, mindset and marketing (plus LIFE!). We'll dig deep on exactly how to start a highly profitable business; how to identify what's profitable and what's not, PLUS so many goodies on the mindset shifts and beliefs you need to make to become a successful entrepreneur. This podcast is hosted by Sarah Mae Ives, 7-figure entrepreneur , author, ads manager and coach. You'll learn the ingredients to start a successful 10 ...
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I had the pleasure of talking with John Houlihan, Line Editor for #modiphius Achtung! Cthulhu RPG, about his upcoming novel, Shadow of the Serpent, which combines elements of Lovecraftian #mythos with the Age of Napoleon. We discuss his ideas for the setting, and the story in his upcoming novel. Check out the links below for pre-order information! …
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We floor it through Keanu Reeves’ “Speed” and discuss: Cinematography, motivated camera movement, dramatic angles; Story & Writing, heightened storytelling, packing in the action, Jack & Annie; and other such stuff and things and stuff. “If you spend enough time with yourself in silence, you’ll be surprised what goes through your head.“ – Sandra Bu…
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What's all the controversy? How can you mine Outlaws for #ttrpg ideas? How #Starwars does it feel?Cut through the nonsense with our quick review of this new game.#outlaws #tatooine Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunchSubscribe to our YouTube channe…
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We keep it real with Tim Burton’s “Beetlejuice Beetlejuice” and discuss: Cinematography, closeups vs mediums and wides for comedy & connection; Story & Writing, but/therefore storytelling, sequels honoring their predecessors, Lydia’s arc; and other such stuff and things and stuff. “With movies, you are always in search of a good story, one that eve…
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We jump in the line of Tim Burton’s “Beetlejuice” and discuss: Cinematography, motivating unmotivated lighting, reveals; Story & Writing, rules for adventure, plot vs emotional arcs; Music, double music cues, setting the tone; and other such stuff and things and stuff. “You don’t know whether chimps are going to kill you or kiss you. They’re very o…
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We burst into Fede Alvarez’s “Alien: Romulus” and discuss: Story & Writing, body horror, Andy, dystopias; and other such stuff and things and stuff. “Science fiction writers, I am sorry to say, really do not know anything. We can’t talk about science, because our knowledge of it is limited and unofficial, and usually our fiction is dreadful.“ – Phi…
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Players can get pretty steamed when their character dies...and it's worse when they die for reasons of the dice alone, or in ways that do not fit within the story. In this episode we discuss the moments when this issue comes up, and how to handle them gracefully.And thanks to Professor Dungeon Master @DUNGEONCRAFT1 for a very clever, simple way of …
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We anoint Shia LaBeouf’s “A Guide to Recognizing Your Saints” and discuss: Cinematography & Directing, camerawork, continuity vs performance; Story & Writing, the saints; and other such stuff and things and stuff. “It is not death that a man should fear, but he should fear never beginning to live.“ – Marcus Aurelius Notes & References: Dito Montiel…
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Sometimes campaigns end; sometimes they're resolved; sometimes they die...quickly. My Castles & Crusades campaign, at about 9 months, died suddenly and we've replaced it, happily, with Traveller...a game no one else at my table has played. In this episode I discuss our Session Zero character creation, which in Traveller presents story and character…
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We stride through Jim Henson’s “The Dark Crystal” and discuss: Cinematography, lighting, camerawork; Puppetry & Directing, process preceding/creating story; Special Guest Elissa Marie talks art, building a business as an artist, and being named Best Visual Artist in Austin; and other such stuff and things and stuff. “When I was young, my ambition w…
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What's the new #startrekadventures #rpg like? How are the rules different from the first edition, and are they better? Is it worth the purchase? @Modiphius was kind enough to provide us with PDF copies to review, and here's our honest commentary on the updated version of a great game.#starktrek #finalfrontier #tabletop #hesdeadjimJoin our friendly …
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We pop into Ryan Reynolds’s “Deadpool & Wolverine” and discuss: Story & Writing, macguffins, stakes, comedy; and other such stuff and things and stuff. “Just one supernova can temporarily outshine an entire galaxy of 100 billion stars.“ – Michio Kaku Notes & References: “Supernova” by Mad Valley – Todd’s latest music track “Bye Bye Bye” dancing is …
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What do you, as a GM, do when your players fail? How do you handle the story, the game, and the people around you when the dice don't play nicely? We discuss some of the issues with player failure and offer some ideas on how to deal with it both from the table and interpersonal management side of things, and the game/mechanical side.#ttrpg #gamemas…
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We make a res with Christian Bale’s “American Psycho” and discuss: Cinematography, lighting a flat shot, hallway composition; Story & Writing, symbolism; and other such stuff and things and stuff. “Well first of all you have to make the character strong so that people can follow that. And then hopefully that character can integrate with the backgro…
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I think so...but it's my game so I could be a little biased. Regardless, Chris and I discuss the fear mechanic - how it works, how it will support a proper horror vibe in a story...and Chris offers a revision that I'm going to try out in my next two playtests.#rpg #tabletop #horror Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe …
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In our ongoing joint project to develop our own #tabletop #rpg games and systems, we discuss here some ideas Chris has for dice mechanics and, to my surprise, I end up liking a dice pool idea that involves different die types in each roll. Tune into hear the details.Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcas…
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Art in TTRPG books is important…but why? How? To whom? Is it a deal-breaker for purchases or a barrier to entry to the hobby? We figure out the answers. RPG art article link: https://www.blackgate.com/2014/02/12/art-of-the-genre-the-top-10-rpg-artists-of-the-past-40-years-2/ Amazon documentary: https://www.amazon.com/gp/video/detail/B07Q334KBS/ref=…
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We sincerely reminisce about Stephen King’s “Stand By Me” and discuss: Cinematography, rule of thirds; Story & Writing, coming of age stories, friendship, facing your own mortality; and other such stuff and things and stuff. “That’s the worst, I think. When the secret stays locked within not for want of a teller but for want of an understanding ear…
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Now that we've discussed norms in character creation systems, we're going to look at some options and ideas for what we're going to use in the #ttrpgs we are each developing.#ttrpgs #characters #chargen RPG art article link: https://www.blackgate.com/2014/02/12/art-of-the-genre-the-top-10-rpg-artists-of-the-past-40-years-2/ Amazon documentary: http…
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We tiptoe through Lupita Nyong’o’s “A Quiet Place: Day One” and discuss: Writing & Story, suspending disbelief, theme & plot; and other such stuff and things and stuff. “I’ll tell you what freedom is to me: no fear. I mean really, no fear!“ – Nina Simone Notes & References: Joseph Quinn (iMDB) – Stranger Things season 4 Reclamation (wiki) – “return…
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Herein we begin our examination of general approaches to character generation in #ttrpgs as part of our work to develop our own games.#ttrpgs #characters #chargen Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunchSubscribe to our YouTube channel: https://www.you…
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We go to war with “Godzilla Minus One” and discuss: Cinematography, revealing scale; Story & Writing, Godzilla the metaphor; and other such stuff and things and stuff. “War does not determine who is right – only who is left.“ – Bertrand Russell Notes & References: Japan war atrocities(wiki) Unit 731(wiki) Firebombing Japan (wiki) Budget is estimate…
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I think the title says it all. Chris attended UK Games Expo, and I went on vacation. He's got some interesting news about the experience, some new games he played, designers with whom he spoke, and we talk about the value of attending game conventions.#ukgamesexpo #gameconventionsThe Mandalorian: Adventures - https://store.asmodee.com/products/the-…
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We drop into Dwayne Johnson’s respawn of an old classic, “Jumanji: Welcome to the Jungle” and discuss: Cinematography, shooting night for night instead of day for night; Story & Writing, physical comedy, character arcs; and other such stuff and things and stuff. “Being in the same room with people and creating something together is a good thing.“ –…
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Herein we offer and discuss our ideas for the games we each are going to write, kicking around setting ideas that point toward the sorts of stories the games will help tell and will inform the sorts of system decisions we’ll each have to make. If you’re interested in game design, and what we think is a vital issue - the nexus of system, setting, an…
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We rub George Miller’s “Three Thousand Years of Longing” and discuss: Cinematography, how compositing, motion blur, and depth of field help tell the story; Story & Writing, Enzo, Storytelling; Wes rants about why this movie may not have done well in theaters; and other such stuff and things and stuff. “If I had a flower for every time I thought of …
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Beyond just a heap of dice, what is a "dice pool" and what advantages and maybe challenges this type of resolution mechanic offer for #ttrpgs ? We dive into the topic by spotlighting several different games, past and current, that use dice pools, and share our ideas about the possibilities a true dice pool offers players and GMs.#dice #rpgs #tablet…
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We stowaway in George Miller’s “Furiosa” and discuss: Story & Writing, mercy in the wasteland, teleporting; and other such stuff and things and stuff. “When life itself seems lunatic, who knows where madness lies? Perhaps to be too practical is madness. To surrender dreams — this may be madness. Too much sanity may be madness — and maddest of all: …
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Mechanics…what makes RPGs games, and often a source of either interest or frustration, depending on how they work. In this first part of a series, We look at the most basic type of resolution mechanic: generate a number and compare it against another number. What systems use this? What opportunities and limitations does it present? What form of it …
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We give “Fallout” a thumb’s up and discuss: Story & Writing, Lucy’s character arc, great exposition; Guest Joe Howes solves cold fusion during an offscreen scene; and other such stuff and things and stuff. “You only know me as you see me, not as I actually am.“ – Immanuel Kant Notes & References: *Correction: Fallout 4 was released Nov. 10, 2015, s…
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Herein we point out how DnD 5e falls flat in system, settings, and stories, and we offer ideas on how to fix a game that WOTC has done its best in the last few years to ruin. The original TTRPG deserves better than vanilla settings and boring rules, and we have some ideas.#dnd #wotc #ttrpg #fixdnd #eberron #forgottenrealms #greyhawkJoin our friendl…
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We crash into “The Fall Guy” and discuss: Story & Writing, great stakes, breaking the rule of repeats; and other such stuff and things and stuff. “I think if you have ability and talent in one way, you have it in all ways. I’m not a jack of all trades; I’m a master of many. I don’t feel there is anything I can’t do if I want to.“ – Evel Knievel Not…
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In response to a listener request, we discuss the issue of crunch - of rules complexity and density in #ttrpgs. We talk about a few games that have a reputation for being too crunchy, and discuss in depth five games with which we have experience and believe are both crunchy and playable.#traveller #anima #conan #2d20 #shadowrun Join our friendly Di…
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We narrate Will Ferrell’s “Stranger Than Fiction” and discuss: Cinematography, infinite zoom, story through shadows; Story & Writing, rule of repeats, naming conventions, ticking clock; and other such stuff and things and stuff. “Kind words don’t cost much. Yet they accomplish much.“ – Blaise Pascal Notes & References: “Office Zombies” short film –…
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What’s Warhammer Age of Sigmar: Soulbound all about as a #TTRPG? What’s the foundation of the setting, how does the system work, what kinds of stories can be told in it? Herein we discuss this expansive RPG from Cubicle 7, building on our recent discussion of the Warhammer universe.Check out the game at https://cubicle7games.com/our-games/age-of-si…
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We swing through Dev Patel’s “Monkey Man” and discuss: Cinematography, camerawork, visual motifs; Story & Writing, emotional engagement, setting up payoffs; and other such stuff and things and stuff. “Grief changes shape, but it never ends.“ – Keanu Reeves Notes & References: Todd’s band: Mad Valley vinyl album Byron Reese speaker demo reel – they …
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We talk about the Fallout tabletop RPG in this episode - given all the #Fallout related talk of late, with the Amazon show, it was high time we hit this title. We talk about how it differs from other #2d20 games, how well it models the video game property, and point out one glaring issues with the core rules.Join our friendly Discord: https://disco…
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