The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release. Stay awhile and listen!
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Spieleentwickler*Innen reden über Game Development.
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Spieleentwickler*Innen reden über Game Development.
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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A weekly podcast about learning how to make video games from scratch
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This podcast is all about me talking to industry veterans about their journey into the games industry in the aim of hopefully educating newcomers on what it takes to do a similar role.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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A game dev podcast by Team Melon, an indie team that consists of game developer enthusiasts from all over the world!
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Hello and Welcome to the Game Dev Hideout! In season 2 of the Turn by Turn podcast, Chris and Daniel started interviewing Indie Game Devs about the turn-based RPGs they were making. It turned out to be lots of fun and we met lots of cool people so we decided that we wanted to continue. However, halfway through the season, it started to feel like two different shows so we decided to make them different shows! Now, rather than just talking with turn-based devs we will be talking to devs of all ...
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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.
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Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
RisingHighAcademy.com - Game Dev Studio & Training Resources.
Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
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Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Video games are still on the rise. There's a lot to be talked about and a lot to be loved. It gives the kids and adults in the world who don't really want to party an activity to do. It gives the people who don't have many friends an opportunity to make some online and have fun. As gamers we tend to have huge opinions on what should and shouldn't go in our favorite games. The reason I'm starting this podcast is because I want to have a platform where I am able to make the voice of the gaming ...
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This podcast aims to be an informative, yet entertaining ride as we discuss company updates, industry news, development, and much more! What all started as a vision has quickly turned into a reality. Our motivation for delivering engaging experiences stems from the worlds we envision, the characters and stories that reside in those worlds, and the imagination that ties them all together. Every tale we tell is crafted with the love and care that looks to captivate the heart of whomever they t ...
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Insider interviews with indie game developers
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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The Game Development Philippines podcast publishes current and in-depth conversations with game dev industry leaders from the Philippines. The podcast covers topics such as setting up a game development studio, building successful mobile games, as well as supporting live ops and gamer care with external service providers and mobile game monetization. The podcast is funded under the Arise+ Philippines project, implemented by the UN International Trade Centre (ITC) in close collaboration with ...
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A podcast about game development.
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Discover the 'hows', 'wheres', 'whats' and 'whys' of your favorite independently developed games... with words straight from the horse's mouth Support this podcast: https://podcasters.spotify.com/pod/show/iheartindie/support
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The Game Developers Podcast is a podcast about game development we will talk about everything that is going on in the game development world like Game engine updates or new installments on a major series etc. I Hope you enjoy listening to our podcast.
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Unity 3D is a fantastic gaming engine for creators that offers a wealth of features and gameplay options. Consider utilizing the Unity 3D game development platform to develop an interactive game that is both fascinating and excellent in its own right. Developing a gaming application will get easier as virtual worlds come to life.
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I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
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Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Massive Entertainment - a Ubisoft Studio is the studio behind classic games like The Division, The Division 2 and World in Conflict, and that's currently working on Avatar: Frontiers of Pandora and Star Wars Outlaws. In Behind Massive Screens, we dive deeper into games development, the gaming industry and the people behind the games.
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Join Beverley , proudly Igbo-Nigerian, proudly African in her new Skills and knowledge based Podcast Series. Discussing and exploring a variety of themes from business to relationships to societal issues, entrepreneurship, faith and more . It’s a podcast sharing real life relatable experiences that will inspire you and empower you on your journey of becoming the best version of yourself... Please click like and subscribe to the show . Develop your A-Game is also available on Apple podcasts, ...
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0346: Games industry keeps getting worse with Damien Evans
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode:Damien Evans and I discussed the ongoing struggles in the video game industry, particularly the recent layoffs and their im…
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Exploring Game Development at WASD - #197 - Game Dev Local Podcast Special
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In this special episode, we bring you interviews from Indie Developers that showcased at WASD. Hosted by Stuart De Ville.You can find the full video version of this episode by visiting: https://anchor.fm/game-dev-londonVisit Our Website - https://www.gamedev.london/ - for meet ups, game jams, competitions and more!Join Our Discord - https://www.gam…
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DGC Ep 389: Final Fantasy Tactics (part two)
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Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. We talk about the strategy around jobs, the multiclass approach, and more before turning to a listener question. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours I…
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In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. Your team might have limitations in technical skills or artistic ability or just general knowledge. But constraints aren’t a bad thing! Leaning into and embracing constraints can inject a distinctive s…
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Replicating Success: Creating Games as a Solo Dev and a Full Team with Ben Banta of Ranida Games
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In this episode, Ben Banta, CEO of Ranida Games joins us to take a trip down memory lane from when the era of flash games paved the way for a lot of solo game developers.. We then fast-forward to the current industry of games that continues to evolve with where Ben has grown from being a solo dev getting scouted by brands, to someone who is now alw…
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Working on Marvel’s Spider-Man 2, Artist Turned Designer, Serious Games to Triple A, NASA, Learning to Lead, Player Reaction Videos, Communication Skills, and the Designer’s Journey with Roxanne Splitt ...
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In this episode, I spoke with Roxanne Splitt, Associate Design Director at Insomniac Games. Hear their experiences and insights from working on various game projects, including collaborations with NASA and acclaimed games like Marvel’s Spider-Man 2. Roxanne reflects on the educational and emotionally significant aspects of working on the NASA proje…
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Ep. 083 Little Things That Go A Long Way
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In this episode Zackavelli talks about how to identify little things that go a long way.Skip to Body of Episode: 6:12Try the demo for my game Mirror Throne:store.steampowered.com/app/2520490/M…Auto_Battler/Become a Patron: www.patreon.com/GDFGJoin the discord and talk with the community about making video games! Link: discord.gg/2C8eTsUFollow Zacka…
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78 - Jens Kortboyer: Vom CEO zum 3D-CEO, Status der Branche, Tipps für Römer
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Jens blickt für uns zurück auf seine Zeit bei it Matters Games und was die Zukunft bringen wird. Er hatte die Firma 2011 gegründet, sie aber nun verlassen und gründet direkt eine neue Firma: Tarock Interactive. Er erzählt offen darüber, wie es ist, die eigene Firma hinter sich zu lassen, Mitarbeitende kündigen zu müssen, wie er mit Druck umgeht, wa…
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Let's Talk Game Dev: Expert Music & Sound Design with Zak Knight
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development podcast, we sit down with Zak Knight, an audio expert and professional musician and we dig DEEP into the world of video game music and sound design! With a musical backgrou…
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Game: How a few games impacted me: Final Fantasy 7 Morrowind Starcraft Diablo II Warcraft 3 Stardew Valley Celeste Spiritfarer Develop: Don't be afraid to share You can't know what someone else will get from yo ur game Excessive Gaming Repeat: How has gaming impacted you at different points in your life? Notice the little positive things Ko-Fi: htt…
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How to Ensure Successful Game Projects from Start to finish with King Montecillo of FizzBuzz Inc.
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In this session, King Montecillo, Managing Director of FizzBuzz Inc., brings their A-game and gives us some hard advice on creating project scopes and employing good project management skills to ensure project success and client satisfaction - all while keeping your team happy. Creating a Bible: The importance of documentation to protect all partie…
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How Gamification can make Learning more Efficient with Weng Bagadion of WBagadion
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Weng Bagadion, CEO and founder of WBagadion joins us in this episode to talk about how gamification can be used as a tool for efficient learning and recall as well as the best practices for applying gamification in different projects In this episode, we cover: What gamification is and how it has found its way into the corporate setting How gamifica…
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How Free Games Trick You Into Spending Money
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this eye-opening episode of The Indie Game Development podcast, we take a hard look at the current state of the video game industry. It's no secret that free-to-play games have been utilizing manipulation and behavi…
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I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same. Mentioned in this …
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0345: Roundtable News | The Impact of Team Size, Community, and Industry Trends on Game Development
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.https://podcasters.spotify.com/pod/show/gamedevunchained/subscribeAbout this episode:We discussed the challenges of the job market and game industry layoffs., the success of smaller teams and the importance of buildin…
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UPDATED CONTEXT: About half an hour after I finished editing this episode, Sony announced via twitter that they will not be moving forward with the update that initiated this controversy. Game: Incredible satirical propaganda Community controls the marketing Great lore, full commitment Accidentally creating a union Develop: "Everything is game desi…
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Planning and Agility- #196 - GDL Podcast
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In this episode, Oscar's ongoing "Podquest to learn everything about #gamedev that you never dared to ask"continues with Agile Coach Daniel Susser and they talk about different planning strategies as well as the essential need for agility in your projects.
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The Different Facets of Video Game Production with Walter De Torres and Coby Chan of Pixel Mafia
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What does it take to make a video game come to life? Coby Chan and Walter de Torres, co-founders of Pixel Mafia join us in this episode to give us a sneak peek of what the backstage of game development looks like, how the industry has evolved and created specific and special roles, and what it takes to bring a Triple-A game to life. Key insights in…
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DGC Ep 387: Beyond Good and Evil (part four)
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Welcome to Dev Game Club, where this week we complete our series on Beyond Good and Evil. We talk about the end parts of the game and the variety of the experiences you can have, before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished t…
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DGC Ep 388: Final Fantasy Tactics (part one)
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Welcome to Dev Game Club, where this week we begin a new series on 1997's Final Fantasy Tactics, which took the series into a new genre. We talk about the game's presentation, basics, and technology as well as how the game begins. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections…
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This week, we talk about the Crashlands 2 demo, Fallout TV, and meaningful dialogue. Engaging in discussion with thoughtful people who hold different views can expand your perspective and deepen your understanding of the world. But make sure the diversity of opinion you’re embracing isn’t just blatantly false or terrible. We’re talking pineapple on…
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What You've Been Told About Devlogs is a LIE
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development podcast, we tackle a persistent myth in the industry that devlogs are only for developers, not gamers. It's a narrative many of us have bought into, myself included. But wh…
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Effective Story-Telling when People have Short Attention Spans with Carlos Valdes of YangYang Mobile
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This time, we dive into another perspective inside game development as we talk to Carlos Valdes, Senior writer for YangYang Mobile. He joins the show to give us an insight into a writer's thought process behind weaving worlds and creating memorable characters for visual novel games. In this episode, we tackle: What differentiates visual novel games…
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0344: Harmonizing Innovation: The 'Lullaby of Life' Journey with Francisco Lara Sikorski
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode:Read Article: https://wp.me/pcB0ew-1gR Francisco discussed the development, funding, and challenges of their game 'Lullaby of…
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070: Upward Spirals and Game Development
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Game: Celeste - Confidence WoW - Investment JRPGs - Power Dark Souls - grit Develop: The spiral curriculum Small projects, footholds Acknowledging victories Velocity and Acceleration HealthyGamerGG Repeat: What footholds have you recently found? How might you build your current victories? Tip for myself: Be patient, work consistently Ko-Fi: https:/…
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The Sound of Horror - #195 - Sumo Group X GDL Podcast Ep.3
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Welcome to the 3rd episode of Sumo Group x Game Dev London podcast!It's Halfway to Halloween!We spoke with Ross Tregenza and Dexter Prior at @SumoNottingham about their scary sound design for The Texas Chain Saw Massacre Game 😱Discover the challenges of working with IP, and maintaining tension in horror games. Follow Sumo Nottingham on X/@Nottingha…
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How to Pitch your Game to Publishers with Ranulf Goss of Startrace
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Ranulf Goss, founder and CEO of Startrace Studios OPC joins us in this episode to talk about what it takes for your game to be pitch-ready to publishers and how does one exactly do that. The key insights in this episode are: What role does a game publisher play in the game development cycle and why is it beneficial to have one for your game? Self P…
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78 - Jens Kortboyer: Vom CEO zum 3D-CEO, Status der Branche, Tipps für Römer
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Jens blickt für uns zurück auf seine Zeit bei it Matters Games und was die Zukunft bringen wird. Er hatte die Firma 2011 gegründet, sie aber nun verlassen und gründet direkt eine neue Firma: Tarock Interactive. Er erzählt offen darüber, wie es ist, die eigene Firma hinter sich zu lassen, Mitarbeitende kündigen zu müssen, wie er mit Druck umgeht, wa…
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How to Create a Successful Mobile Game How to Market and Monetize It with Solon Chen of Kooapps
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From their humble beginnings to their now viral and addictive mobile games, Solon Chen, the Co-Founder and Studio Manager of Kooapps Philipines joins us to talk about what it takes to create a successful mobile game from conception, development, launch, and monetization. This episode's key insights: Understanding which ideas you can act on and exec…
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In this episode, we discuss AI News, tech demos, and change management. It’s hard to unlearn old habits and adopt new practices. Resistance is natural when you disrupt the comfort of routine and commit to adaptation. It’s a truth universally acknowledged, that change requires challenge, and progress requires change. Support Crashlands 2! Official W…
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8 Strategies You Need if You Haven't Started Marketing Your Game
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames We tackle one of the most pressing questions every game developer faces: How do you get people to not just notice, but genuinely want to play your game? The answer lies in effective marketing strategies, and the urgenc…
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0343: Character Craft: Didimo's Journey in AI Artistry with Veronica Orvalho
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe About this episode: full article: Character Craft: Didimo’s Journey in AI Artistry with Veronica Orvalho – Game Dev UnchainedJoin us in this fasci…
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069: The Gameplay Loop of Game Development
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Game: My current project is bad Gameplay loops A sense of risk Develop: Overcoming Struggles Exploring new areas Leveling up Building a party/community Repeat: What type of gameplay is most motivating for you? What part of working on a project is most motivating for you? Tip for myself: Sort out priorities, filter for what's most important. Ko-Fi: …
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Starting and Running an Indie Game Studio @IndieGameBusiness - #194 - Game Dev London Podcast
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This podcast was originally released on 15.03.2024 by Indie Game Business (@IndieGameBusiness) channel on YouTube, and we are thankful for their permission to share it with GDL's viewers @GameDevLondon. Follow @IndieGameBusiness Original video link: https://www.youtube.com/watch?v=aG7rFCXeGUc&t=1s In this episode, Stuart De Ville, Founder of Game D…
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Why you need a Player Support Partner that Specializes in Video Games with Andro Baluyut of GameOps
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In this episode, we feature Andro Baluyut, Founder and CEO of GameOps, to talk about the importance of finding a player support partner for video games that specializes in providing support for games. In this feature, we discuss: What's the difference between Customer Support VS Player Support? Understanding the impact of the kinds of issues games …
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DGC Ep 386: Beyond Good & Evil (part three)
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Welcome to Dev Game Club, where this week we continue our series on 2003's Beyond Good & Evil. We talk a lot more about the camera, how it compares with Zelda some more, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Slaughterhouse Issues …
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