A podcast about two friends watching Lost
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This is the Lostcast Podcast where we talk about stuff, life in general and occasionally games.
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Lostcast is a weekly podcast about making better video games with small teams.
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Voice actor Wayne Henderson, from http://MediaVoiceOvers.com, and Dan from the O.C., share their thoughts and theories on the brilliant ABC television show LOST! Please share your LOST theories as well, by calling the LOSTCASTING TIWWH voicemail at (206) 984-1446. Thanks!
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Geoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game.Oleh Lost Decade Games
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Lostcast 249: Matt's new book How to Make a Video Game All By Yourself
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Matt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams.Oleh Lost Decade Games
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Lostcast 248: Double Your Badness
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Our first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog.Oleh Lost Decade Games
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It's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch.Oleh Lost Decade Games
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In the penultimate Lostcast we discuss 2D physics and Matt has one last art tip.Oleh Lost Decade Games
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Lostcast 245: The Beginning of the End
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Geoff's side project Shine and yes, the beginning of the end.Oleh Lost Decade Games
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Spelunky 2 speculation, Destiny 2, and Metroid 2: Samus ReturnsOleh Lost Decade Games
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Backburner topics including art, side projects, and design patterns.Oleh Lost Decade Games
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Wild speculation about IGN buying Humble.Oleh Lost Decade Games
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Lostcast 241: Your Mind is the Ultimate Scare-Factory
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Toxicity? In MY games?!Oleh Lost Decade Games
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Some quick programming tips and then all about Cuphead!Oleh Lost Decade Games
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Lostcast 239: Procedural Mania
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Sonic Mania and a talk procedurally generated content.Oleh Lost Decade Games
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Lostcast 238: Children Probably Not Included
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Let's Plays VS video commentary laws, and ridiculous legislation.Oleh Lost Decade Games
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Lostcast 237: Even Baggy Pants are Scary in the Dark
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Should you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable.Oleh Lost Decade Games
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An analysis of the Alien movie franchise and how it pertains to creative sequels (and games).Oleh Lost Decade Games
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Lostcast 235: This Episode is Just Called Dead Cells
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Let's talk about Dead Cells for oops over an hour.Oleh Lost Decade Games
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Lostcast 234: Designy Designerson
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Abstract design, listeners questions, game design critiques, stuff like that.Oleh Lost Decade Games
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Lostcast 233: Abstract Kingdoms
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Kingdoms and Castles and Abstract: the Art of Design.Oleh Lost Decade Games
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Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.Oleh Lost Decade Games
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Lostcast 231: The Podcast Trap
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The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!Oleh Lost Decade Games
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Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.Oleh Lost Decade Games
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Lostcast 229: Nephthys for Games
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Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.Oleh Lost Decade Games
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E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.Oleh Lost Decade Games
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Lostcast 227: Raise a Glasser
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Our interview with senior business development manager AJ Glasser.Oleh Lost Decade Games
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Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.Oleh Lost Decade Games
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Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.Oleh Lost Decade Games
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Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.Oleh Lost Decade Games
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Lostcast 223: An iPad and a Closet
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An interview with Adventure Lamp developer Ryan Davis.Oleh Lost Decade Games
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Lostcast 222: Steamworld Philosophy
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Steam Philosophy, Steamworld Heist, and obviously lots of tangents.Oleh Lost Decade Games
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Lostcast 221: The Podcast of Geoff's Infinite Wisdom
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Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.Oleh Lost Decade Games
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Lostcast 220: Organize Nation
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Flinthook, tangents, and organizing game dev projects.Oleh Lost Decade Games
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Making a hit game ... what do we think about this approach?Oleh Lost Decade Games
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Lostcast 218: Lava Disaster Zero
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Lava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.Oleh Lost Decade Games
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Lostcast 217: Podcast Vision 8
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A chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.Oleh Lost Decade Games
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Lostcast 216: Breath of the Oceanhorn
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Complainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!Oleh Lost Decade Games
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Early Access time restrictions, burn out, and how to pace yourself after a release.Oleh Lost Decade Games
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Warning: Contains a bit of swearing. A podcast where two best friends (Lauren and Jewelia) discuss the TV show Lost. This podcast is very spoiler heavy so if you haven't seen the show before beware that you're gonna find out stuff you wouldn't know yet. Also we forgot the episode summary so here goes: "Forty-eight survivors of an airline flight ori…
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Are Steam reviews fair? Accurate? Also GDC and podcast shout-outs.Oleh Lost Decade Games
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Lostcast 213: Underpromise and HTML5
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Matt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.Oleh Lost Decade Games
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An interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.Oleh Lost Decade Games
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Steam Direct! Also game length? What's good value for the money?Oleh Lost Decade Games
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Jams, tweening, Owlboy, HotS.Oleh Lost Decade Games
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Lostcast 209: Jamunity Discounts
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Jamuary jams including raycasting and Unity tongue simulators. Also discounts?Oleh Lost Decade Games
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Jamuary, raycasting, playtesting, and more!Oleh Lost Decade Games
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Jamuary, raycasting, realtime combat, and item design.Oleh Lost Decade Games
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Procedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico.Oleh Lost Decade Games
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Lots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games.Oleh Lost Decade Games
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Procgen: does it take away from exploration? Also Steam store changes and of course randomness.Oleh Lost Decade Games
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Indie Game Sim is out, but we just wanna talk game design. Gather 'round!Oleh Lost Decade Games
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Lostcast 202: How to Survive a Podcast Without a Hit
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Indie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year!Oleh Lost Decade Games
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