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Yes, we're talking about Metroid: Other M again, the most controversial Metroid game that Metroid fans can't seem to be able to forgive or forget. But this week, Andy is arguing that the basic premise of the game ("Samus, emotionally reeling following the events of Zebes, answers a distress call on a mysterious GF ship where she meets her old comma…
 
Our twenty-third episode brings two important topics to the discussion table: video game preservation, and video game accessibility, which impact Metroid fans, and video game fans generally. The team talks about how this impacts the Metroid series, and what can be done to change it. We know this is a topic that our community has […]…
 
Master, Atcero, and Cauldrath discuss more new Metroidvania trailers from the month of April.Intro is Ebony Wings by Yasuhiro Ichihashi from Castlevania: Order of Ecclesia and the outro is Theme of Bloodstained (Piano) by Michiru Yamane from Bloodstained: Ritual of the Night.Oleh metroidvaniapodcast
 
We've got a special treat for you this week as Andy's Virtual Theater (the podcast about video game movies and the stories that shape them) co-host Gooey Fame is joining the pod for a retrospective of not only one of the greatest sci-fi movies of all time, but the movie that heavily inspired the Metroid series: Ridley Scott's 1979 masterpiece Alien…
 
Welcome to a new segment on the show we like to call Samus's Percentages! The premise is simple: we read a statement out loud and then assign a percentage on how true or likely we believe the statement to be. On today's debut episode, we have a whole bunch of doozeys, including: will Metroid Prime 4 sell over 10 million copies? Will Nintendo give t…
 
Master, Atcero, and Cauldrath discuss signposting and procedural generation in Metroidvanias while Atcero dies a lot in Daggerfall.Intro is Ebony Wings by Yasuhiro Ichihashi from Castlevania: Order of Ecclesia and the outro is Theme of Bloodstained (Piano) by Michiru Yamane from Bloodstained: Ritual of the Night.…
 
Master, Atcero, and Cauldrath discuss the third Game Club game, Alwa's Awakening, while watching Cauldrath's playthrough at increased speed outside the beginning, ending, and boss fights.Next Game Club game: Heroine Anthem ZeroIntro is Ebony Wings by Yasuhiro Ichihashi from Castlevania: Order of Ecclesia and the outro is Theme of Bloodstained (Pian…
 
This week, we're answering YOUR fan questions in a "would you rather" format, and we have some absolute doozeys on hand! Would we rather every game play like Federation Force or have dialog like Other M? Would we rather a new Hunters style stand alone game or just have multiplayer included in Prime 4? Would we rather a remake of Metroid Fusion, Zer…
 
Andy and Dak are finally reunited and have a whole smorgasbord of Metroid topics to dive into! We go over the recent DYK Gaming video highlighting the development of Metroid Prime, talk about the reported leaks showing Nintendo using Game Boy Advance emulators and what it could mean for NSO, discuss the new Retro Studios job posting for a writer fo…
 
We’re back and talking all things Bosses in this special Boss Rush edition of the podcast. Dak and Doom talk about the new feature in Metroid Dread and if they enjoyed running through the gauntlet of bosses or not, and then discuss which bosses from previous Metroid games would have rounded up the Dread roster, including, of course, Ridley. That’s …
 
The whole crew are back together this week to talk about two of the things they love most - Metroid and Super Smash Bros.! We go around the table and definitively rank each Metroid-themed stage in Smash, discussing things like the differences between Planet Zebes and Brinstar, if you can have a great Smash match on Brinstar Depths, why Norfair was …
 
This week marks 25 years since the release of not only one of the greatest games of all time, but a game that helped shape and define an entire genre - Castlevania: Symphony of the Night. This week, Andy is joined by his Virtual Theater podcast co-host Gooey Fame to talk about the many triumphs and innovations of Symphony of the Night. Everything, …
 
With the Omega Team busy this weekend raising money for The Trevor Project by streaming a couple Metroid games, there was no time to record a new episode, but not to worry- we streamed for 12 hours and there was a lot of great Metroid content available, so instead of skipping a week, we're uploading Andy's NEStroid Stream, complete with commentary …
 
Definitive Ranking returns after almost a six-month hiatus to examine the granddaddy of them all: Metroid! We take a look at the original game and try to balance how it holds up today with how it innovated video games 35 years ago and have some fun discussion about the assortment of incredible enemies, the wet-noodle boss fights, the awesome music,…
 
This week, we’re taking a little inspiration from the sporting world and assembling an all-star team of different Metroid parts in order to build the ultimate Metroid game! We break down our picks for the greatest themed areas and enemies in Metroid, which is tough because, while some are easy (I’m sure we all know what our pick for favorite Ice th…
 
Ahead of a major OMEGA METROID DIRECT dropping on March 3rd, the boys are back together discussing two of their favorite things: Metroid and Smash Bros.! We sit down to discuss how the release of Metroid Dread could influence the next Smash Bros. game. We go over what Raven Beak could look like as a playable character, how the E.M.M.I. Zone could b…
 
There was no shortage of news this week to chat about, which always makes for a fun and breezy show. Andy and Doom are joined by Russ from the Tomes of Evil podcast to talk about the new Retro Studios concept art and what it means, the Nintendo 3DS and Wii U eShop closures and what a loss it is for Metroid fans, and ending on a more positive note, …
 
Our twenty-second episode welcomes Kynan Pearson, a former Retro Studios developer who was a Level Designer for Metroid Prime 2: Echoes and Metroid Prime 3: Corruption. He then went on to become Lead Designer for Donkey Kong Country Returns. Kynan discusses how the Metroid series could be adapted for other genres, and goes on to […]…
 
We finally made it to a whopping 100 episodes! There are so many people to thank, so many friends we've made along the way, but all that is for another day! Today is about competition, and we've got both of Andy's podcasts facing off against each other in a trivia contest! 20 Zelda and 20 Metroid questions await the combatants, each of varying diff…
 
Mapping Metroid returns! This time, we're tackling one of the most beautiful and ethereal areas in the series: SkyTown, Elysia! We talk about our initial reactions to the area, the ways the Grapple Beam was utilized, the Ghor boss fight, the history of the robotic Elysians, our favorite expansions, that incredible theme, and so much more! Come hang…
 
We're back for part 2 of our Fan Q&A this week, and the hits come early and often! Which 2D ability do we want to see in 3D and vice versa? How can the Grapple Beam be better utilized? What's our favorite game logo? What do we think about Metroid pins? Should the Luminoth ever return? How should the Metroid Suit function in Metroid 6? What would an…
 
We’re putting YOU the listener in the drivers seat as we creep closer to our big Episode 100 supershow! We asked for Metroid questions and you delivered in droves, so much so that this episode is only part 1 of our Metroid Q&A! Topics include: Should Samus ever be the antagonist of a Metroid game? What’s our favorite Super Metroid enemy sprite? Who…
 
Our twenty-first episode features special guest Jack Mathews, Technical Lead Engineer of Metroid Prime and Metroid Prime 2: Echoes, and Principal Technology Engineer on Metroid Prime 3: Corruption. In this special extended podcast, Jack goes into his thoughts on Metroid Dread, and answers questions relating to speculation and rumours surrounding th…
 
Another week, another show discussing Metroid Dread. This time, however, we're putting our critics hat on and discussing some of the things that, while they don't actively take away from the game by not being included, would have made Metroid Dread even more awesome! A Maridia theme remix in Burenia? A final EMMI boss fight in Hanubia? A better UI …
 
Welcome back to the show! Get ready for a fun thought experiment this week: what if Metroid Dread had released on the DS as planned back in the late 2000's? What kind of sacrifices would have had to have been made? Would EMMI's still be as intense? Would their routes have to be scripted? Could all the items and abilities have worked? What would the…
 
It's another year for the podcast! We're getting 2022 kicked off with some positive vibes talking about our favorite memories from Metroid Dread! We talk about THAT suit reveal, the fights against Raven Beak, Kraid' big return, the rebirth of the Speed Booster, the inclusion of the Flash Shift, Elun's big secret, seeing the Chozo, and of course, Sa…
 
Our twentieth episode rounds off the year 2021 by looking back at our content from Shinesparkers published this year, highlighting some of the great features and community spotlights across the website. The podcast also features a special Metroid themed quiz, featuring six contestants from members of the Shinesparkers community! Please be aware tha…
 
In our final episode of the year, the Omega gang get together and look back at the year that was, and look forward to our biggest hopes for Metroid in the new year. We chat about when we might see Metroid Prime 4, what that game might be called, if it will include multiplayer, if Metroid Dread could receive any updates or content, the possibility o…
 
This week, Dak and Doom cover Metroid Dreads big night at The Game Awards! Despite not winning overall Game of the Year, Metroid didn't walk away empty handed, unlike Nintendo fans, who were left with not a single announcement to get excited about. We go over everything shown and give our thoughts! All this, PLUS some Halo Infinite talk, the Great …
 
Prepare to step inside the Breach as Inspired By Metroid returns to analyze the highly anticipated sequel to one of the greatest Metroidvania's of all time: Axiom Verge 2. Does this game live up to the lofty expectations set by its predecessor? How did we take to the gameplay changing so radically from the first game to the second? Were we able to …
 
If you believe all of the rumors, Metroid Prime is getting the HD Remaster treatment and will be unveiled for the Nintendo Switch sometime in the next year, so this week, we spend some time talking about the things we want want to see in a hypothetical remaster. Dual analog and HD graphics obviously, but we dig a bit deeper and talk about the achie…
 
Now that Dread has finally had time to settle, we're looking towards the future! This week, we're discussing our plot ideas for Metroid 6! Will the *Watermelon* Suit make a comeback, and if so, how will it function? Is it too late to pick up the Galactic Federation sub-plot? Are we interested in learning more about who made the EMMIs? And could Met…
 
Strap in, because the absolute, definitive review of Metroid Dread is here! With more than a month to sit on the game and collect their though, Andy, Dak, and Doom get together for one of our longest shows ever. We talk story, we talk music, we talk expansions and so much more! You won't want to miss the latest entry in our Definitive Ranking serie…
 
Our nineteenth episode of the Shinesparkers Podcast is now available! This episode welcomes back industry veteran Eric Kozlowsky to the podcast, who was a Level 3 artist at Retro Studios and worked on Donkey Kong Country Tropical Freeze, and currently Art Director at indie video game company, FuzzyBot. The team discuss where we want to […]…
 
We're putting you in the drivers seat for this weeks show, as we're tackling a whole bunch of fan submitted questions about Dread and Metroid in general! How might the melee counters work in a Metroid Prime game? What was our favorite and least favorite new ability in Dread? Could Raven Beak have been working with Mother Brain at any point? What ch…
 
I think we could all agree that boss fights are one of the strongest aspects of Metroid Dread, so this week, the fellas challenge themselves by trying to come up with a ranking of the best to worst boss encounters in the game. From Chozo Warriors to Corpious, Kraid to Raven Beak, we go over every fight in detail and end up with a definitive list of…
 
The Metroid Dread hits just keep coming as this week, the podcast staple Mapping Metroid returns to analyze the starting area of the Planet ZDR: Artaria. We go in-depth, offering insight and analysis into the terrain and layout of Artaria; the boss fights and EMMI zones; the music and its effectiveness; certain sequences and particular rooms that s…
 
As the title implies, BIG SPOILER WARNING HERE! Still with us? Good! Buckle in, because we are going long discussing everything we saw in Metroid Dread. Were we disappointed the Galactic Federation was left out of the story completely? Was this a sequel to Fusion, or was it really a sequel to Samus Returns? What did we think of finally meeting the …
 
Our eighteenth episode of the Shinesparkers Podcast is now available! In this episode our team discuss their thoughts on the newly released Metroid Dread, delving deep into the lore of the game, and the controversy surrounding MercurySteam and crediting. We also answer some messages from the mailbag! Darren takes on hosting duties this time around,…
 
Metroid Dread is finally here and we spent all weekend with it! Having played an extensive bit of the game, the guys offer up their initial impressions of Dread: how do the controls feel and is the game as fast as we thought it would be? How do some of the new power-ups play and feel? What's our impressions of the areas and do they have enough dist…
 
We are THREE DAYS AWAY from Metroid Dread. Wow. It feels unbelievable, but it's true. We've seen a lot in the build up to Dread, but here, the boys are talking about their final hopes for any features that we haven't seen yet: the return of old bosses, details on the Galactic Federation, an amazing score with original tunes, new and creative monste…
 
The big news this week in the world of video games was the Nintendo Direct that aired last Thursday, so this week, Andy and Doom are breaking down everything announced and talking about what they liked or didn't like! Come hear our thoughts on Splatoon 3, Nintendo 64 games coming to NSO, Andy ranting and raving about Kirby, Bayonetta 3, and that fe…
 
The whole gang is here as Andy, Dak, and Doom get together to look back, as well as look forward, on multiplayer in the Metroid series. What were some of the things we loved? What was responsible for some multiplayer experiences not being as good as they could have been? What kind of multiplayer games and campaigns would we like to see in the futur…
 
Our seventeenth episode of the Shinesparkers Podcast is now available! This episode discusses the team’s hopes for Metroid Dread, three weeks prior to its global release on October 8th 2021. The discussion focuses on content from Nintendo’s own promotional trailers and Metroid Dread reports, and some dream scenarios that they would love to see Samu…
 
This week, we're discussing a bunch of talking points that former lead designer of Retro Studios Mike Wikan shared with Kiwi Talkz. We can't recommend listening to the full interview enough (check it out here!), but we're here to give our thoughts on a couple topics they discussed, including the secret language of the Luminoth, the difficulty of th…
 
After a 6 week hiatus, Andy and Dak are finally back together again and bringing the heat as they break down frame by frame the latest Metroid Dread trailer! We give our thoughts and theories over everything show, and break down what we consider spoilers and what we don't. Though we both agree that there isn't much in the way of story spoilers, be …
 
Our awesome listeners sent us some Metroid questions, so the least we could do is supply them with Metroid answers! That's right, it's time for another Q&A episode. We jump into all sorts of topics: should Metroid Dread have come out on the DS? Have the Chozo lost some of their mystique? And what does a Metroid taste like?! Tune in to hear our answ…
 
Our sixteenth episode of the Shinesparkers Podcast is now available! This episode celebrates the 35th anniversary of Metroid, and the team discuss a range of different fan projects created by the Metroid community to mark Metroid’s milestone birthday. The team also share what they got up to on and around the anniversary. Podcast hosted by […]…
 
This week on the show, Dak and Doominal return to talk Metroid music! We discuss the soundtrack of every Metroid game released so far, and at the end of the episode, we rank them all. Tune in to hear our thoughts and how our rankings stack up against one another. We have some takes that might be too hot to handle, and we debate what we think are th…
 
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