Time Extend is a podcast all about racing games — new and old, arcade and sim, famous and unsung. Join Brendan Rorrison and Adam Ismail as they explore the genre's long history and exciting future each and every episode, armed with hours of research, limitless passion, and a cast of expert guests. It's a love letter to cars, games, and the beautiful things that happen when they collide.
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081 | Desert Island Memory Stick Pro Duo
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Picture it: You're deserted on a tropical island. No idea how you got there, no idea what you'll do, but then you see it: a PSP with five driving/racing games of your choosing on its proprietary storage media. What would you hope to see on that system? That's exactly the question Adam, Paul, Brendan, and Andrew answer in this episode. Considering t…
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080 | Every Snowboarding Game
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Snowboarding was weirdly big in the '90s, wasn't it? For the big 80, the boys pay tribute to this forgotten genre by covering the most—and least—memorable titles that involve that most extreme of extreme sports, from the ones you know like SSX and Amped to oddities like Steep Slope Sliders and Evolution Snowboarding. Technically we don't talk about…
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The whole Time Extend crew—Adam, Brend, Andrew, and Paul—join forces to talk about the weird and very occasionally wonderful things that happen when games focus entirely around putting one foot in front of the other. From Sonic R to Mirror's Edge, this one's all about the surprising gameplay challenge of trying to steer fast moving bipedal characte…
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078 | Rocket League, Rocket Racing
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The boys have returned from their long hiatus with news about future plans as well as a long overdue conversation about Rocket League and why it still keeps them coming back after eight-plus years. Naturally Rocket Racing is covered as well, which shows glimmers of potential even if it lacks the staying power of Psyonix's modern classic.For more be…
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077 | The Heat Is Back/Forza Motorsport Preview
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We know, it's been a minute. But never before has Time Extend packed so much into one hour of a show. First, we chat about Daytona USA 2's about-damn-time console debut before diving into a retrospective on the divisive Dreamcast port. Then, we cap things off with hands-on preview impressions of the new Forza Motorsport fresh from an event hosted b…
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076 | Gran Turismo 4 Modding (with TheAdmiester)
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Gran Turismo 4's hailed as one of the racing genre's all-time greats. But almost 20 years since release, a culmination of discoveries have now allowed modders to take Polyphony's 2004 opus to new heights. In this episode the boys chat with TheAdmiester, developer of the Gran Turismo 4 Spec II mod and Prize Randomizer, about his efforts and what the…
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2007's Colin McRae: Dirt didn't just reinvent Codemasters' rally games; it left an indelible mark on the genre, and became the benchmark to which every off-road racer was compared against. In this episode the boys revisit the original trilogy, discussing Dirt's continual evolution and improvement throughout the generation, and how the late, great K…
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In the late '90s, a short-lived developer named Prism Arts made a pair of budget Sega Rally clones for the PlayStation that never left Japan, and thus flew under the radar for a great many racing game fans. More than two decades later, the charm of Rally De Africa and Rally De Europe is no longer a secret, but we still know so little about them. In…
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073 | Your Hottest Racing Game Takes: 2023 Edition
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We're back, ringing in 2023's coldest days with some piping hot takes sourced from you all to keep us warm. Did Ridge Racer "celebrate itself to death?" Did kart racers really never get better than Diddy Kong Racing? And is every modern racing game the most reductive version of its franchise? Responses to these arguably controversial opinions and s…
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072 | NFS: The Underground Era
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With Need For Speed Unbound's release right around the corner, what better time than the present to finally dive into the series' big turn to tuner culture in the early aughts: Underground and Underground 2. Hugely controversial before release but quickly a runaway hit, EA Black Box's work on these titles defined NFS for a generation of fans. Us at…
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071 | Hi-Spec Racing Gaming (with John Linneman and Andrew Elmore)
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We often talk about old games and old systems on Time Extend. But what are you to do if you want to — heaven forbid — actually play one of these golden era racers in the finest quality possible? Nobody can answer that question better than our guests this week: Digital Foundry's John Linneman, and designer and musician Andrew Elmore. In this monster…
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070 | A Couple of Tourists (with Chris Lytle)
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More than 15 years since its release, it's still not uncommon to hear those who've played it praise Tourist Trophy as the finest two-wheeled racer of all time. For #70, the boys finally give the Gran Turismo spinoff its due, with the help of a special guest. We also discover a rare bit of sim racing gear that really deserved to change the hobby for…
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In the era when street racing was king, no street racer was cooler than Midnight Club. The boys finally give Rockstar San Diego's beloved and dearly missed series its due, focusing on the innovative second act and the final entry, Midnight Club: Los Angeles. It's part tribute, part shameless jab at trying to will a sequel into existence.For more be…
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068 | Kenneth Ibrahim: The Voice of Sega Rally
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If you have ever played Sega Rally Championship, you've undoubtedly heard Kenneth Ibrahim's voice before. Today, Kenneth is a Senior Pipeline Technical Director at Lucasfilm, working on Star Wars animated series. But almost 30 years ago, he served as your trusty co-driver in Tetsuya Mizuguchi's seminal arcade racing classic. Kenneth was gracious en…
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067 | Burnout Beyond Takedown
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In 2004, Criterion Games released what many consider the greatest arcade racing game ever made, Burnout 3: Takedown. That's not the game we're talking about this episode. Instead, we set out to explore the entries in the beloved series that tend to get passed over today — the ones that established the franchise's fundamentals, marked Criterion's fi…
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066 | Sega GT 2002 (with ThunderTHR)
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After a dismal first entry on the Dreamcast, in 2002 Sega's Wow Entertainment surprised owners of Microsoft's then-new Xbox with a charming, beautiful Gran Turismo-like experience: Sega GT 2002. It was leaps and bounds superior to its predecessor, but has been historically passed over since its days as a pack-in alongside Jet Set Radio Future. In t…
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Maybe you know it as Penny Racers; maybe Road Trip Adventure. Even more likely, you don't know it at all. But there are nearly 30 games in the Choro Q series, spanning the 32-bit era to the early days of mobile gaming. In this episode, the boys finally give this friendly, at times frustrating franchise its due. You definitely shouldn't play all of …
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For the first time since this podcast began, we're talking about a new Gran Turismo. It's fortunate, then, that GT7 gives us so much to talk about. From shockingly challenging physics, to classic Polyphony game design oddities, to an impeccable presentation, the latest installment of The Real Driving Simulator has already proven pretty polarizing. …
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Our new year's resolution is to talk about more weird games, and you don't get much weirder than Runabout — Climax's strange action-driving franchise from the late '90s and early 2000s. Ancient relics of unimaginable power. Cows that sound like humans. Getting the hot dog. It's all here in this episode.For more between each podcast, follow @time_ex…
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It's that time once again where we reflect on the year that was in racing games and look forward to the year that will be. Join us for a chat about our favorite experiences in the genre in 2021, followed by a look ahead to all the titles — old and new — that we're planning to finally sink our teeth into in 2022. And no, it's not just Gran Turismo 7…
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We got our gift early this holiday season when a dedicated team of translators and hackers delivered an English-language patch for Square's 1999 street racing opus, Racing Lagoon. If you've never played it before, now's the perfect time to start. Join us as we chat about how this curious genre-mashing JRPG has become one of our most exciting gaming…
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The biggest racing game of 2021 is just around the corner. In anticipation, the boys chat about how Forza Horizon 5 is shaping up with Adam fresh off a weeklong preview of the game's single-player campaign. It's a lengthy discussion about what the series has always done well and not so much, while recognizing that, no matter what, we're all going t…
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Namco's infamous foray into relatively realistic motorsport is the topic of discussion for Time Extend's first ever live show! We'd recorded an R: Racing Evolution episode weeks earlier you see, but it was erased from existence — some say by the stealthy hand of G.V.I. Their cronies couldn't keep us down though, so we made up for it by recording th…
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Completely ignored in its day and forgotten since, Multi-Racing Championship is exactly the kind of obscure old racer we love here at Time Extend, and in this episode we devote an hour to it. Far longer than you probably cared to hear anyone discuss it, or it probably deserved. If that doesn't do it for you, we spend the final 20 minutes aghast at …
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In this episode the boys return to the heart of what Time Extend is all about: A racing game barely anyone's every heard of, and even fewer have taken the time to play. But there's a lot of charm in Konami's arcade runabout GTI Club — even if the brutal difficulty spikes of the PSP version almost resulted in one harmed handheld in the making of thi…
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Everyone loves OutRun, but somehow it’s a series we’ve never discussed at length on Time Extend. Consider this episode finally making up for that glaring oversight. Here we chat about OutRun 2 and 2006: Coast 2 Coast, how they came to be and why they still have us dreaming about blue skies a decade and a half later.For more between each episode, fo…
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055 | Colin McRae Rally (with Paul Lovell)
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No rally franchise was more celebrated year in and out during the Xbox and PS2 generation than Colin McRae Rally. Joining us for this episode to unpack the series' sixth-gen era is Paul Lovell, who worked as a level designer on CMR 3, 04 and 2005. Paul offers a behind-the-scenes perspective on the development of these three rallying classics that a…
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054 | Jet Wave Moto Race (with Jayson Lamp)
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For a hot minute, jet ski racing was all the rage in 1996. Jet Moto on the PlayStation and Wave Race 64 on the N64 released merely a day apart. Although they looked very similar on their shimmering, translucent surface, they handled, looked and sounded very differently in practice. In this episode we're joined once again by Jayson Lamp to help us c…
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For all their moaning about the good old days of Sega Rally and Ridge Racer, the boys do dabble in the dark arts of sim racing on occasion. This episode began with no agenda, but wound up becoming a philosophical discussion on input methods and the way they impact our favorite genre. There's also some chat about Circuit Superstars, which is far mor…
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052 | Digital Motorsport (with Andrew Elmore)
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Time Extend is back following a little break with esteemed guest and dear friend of the show Andrew Elmore, who joins Adam to chat about his latest record, Digital Motorsport — a whopping 31-song ode to classic racing games, from Burnout to Racing Lagoon and even Driving Emotion Type-S.Digital Motorsport is available to buy at satellitesound.bandca…
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051 | Racing Game Tech Showcases (with John Linneman)
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Many of the most visually impressive games through history have been racing games. This episode, Digital Foundry's John Linneman joins Time Extend to pay tribute to some of those standout titles, while also offering insights as to how they worked under the hood. If that sounds like the preamble for a lot of Ridge Racer talk, that's because it defin…
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Go us! We finally made it to the big 5-0, approximately two years too late. To all the doubters, we don't blame you. But listen — we couldn't just phone in our first big milestone episode, so we did this one a bit differently. We asked three returning guests to join us in separate segments under one condition: this time, they had to choose the game…
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It's been a year we'd all probably like to forget, but hey — at least it's coming to an end, and chances are you enjoyed some racing games to help get you through it. This week, we're reminiscing on new and old titles that helped us pull through, and reading off your selections, too. Thanks for supporting us as always, and we hope you have a safe a…
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After a brief hiatus, the boys are back to chat about playing old games on new hardware, before spending the bulk of the hour attempting to make sense of EA's bombshell Codemasters purchase. Unfortunately, we're not entirely certain if this will boost the prospect of a Shox 2.For more between each episode, follow @time_extend on Twitter and ask us …
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This week's show begins with a bit of discussion on Racing Madness, unpacking the results and overall takeaways from last month's bracket. But it doesn't stay there for long, and after that, we return to one of our mainstays — Dreamcast racers — with a deep dive into one of the console's best racing franchises, Tokyo Xtreme Racer.For more between e…
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046 | Hot Takes: Remastered (and Art of Rally)
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You folks really seem to love a good racing game hot take, don't you? Fortunately, we do too, which is why we've carved out a second show to skewer (and it must be said, praise) some of the community's most impassioned and interesting opinions. Brend also spends the top of the show convincing Adam to get his head out of the sand and play Art of Ral…
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045 | Hotshot Racing (with Jayson Lamp)
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Arcade racing certainly saw a resurgence this month, and in that spirit, this episode we're joined by Jayson Lamp, Sega expert and writer over at Mega Visions magazine, to talk about a new indie title that very much speaks to our interests here at Time Extend: Hotshot Racing. While we have some mixed feelings about this Virtua Racing-inspired celeb…
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With Project CARS 3 out for a couple of weeks now, the boys finally weigh in on the year's most controversial racer. This departure in the series pushes a lot of the right buttons as a thoroughly fun aside from its fully sim-focused predecessors, but a number of head-scratching design decisions and frustrating bugs keep it from excellence.For more …
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Nintendo consoles and racing games. History might lead you to think they don't really go together, but there have actually been a number of noteworthy racers on Nintendo hardware, provided you know where to look. This episode, Adam and Brend take a look at a few of their longtime favorites. There's so much more to cover on this topic in the future,…
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The boys finally return to their happiest of places: Sega racers. And not just any Sega racers. This week we're discussing three wildly different arcade titles centered around touring car and GT racing, that struck right in the heyday of both disciplines during the late '90s. Prepare for the ultimate sports car drive that will leave you feeling oh …
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2020 may be an awful year for a lot of reasons, but it's turning out to be a surprisingly solid one for racing games. This episode, the boys catch up with three new titles that have captured their attention during these summer months: Trackmania 2020, Hotshot Racing, and F1 2020.For more between each episode, follow @time_extend on Twitter and watc…
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040 | Gran Turismo 7 & DIRT 5
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In this unexpectedly forward-looking episode of Time Extend, the boys discuss two upcoming racers they're excited for: a little-known indie title by the name of Gran Turismo 7, and DiRT 5 — the latter of which Adam has actually gone hands-on with, and he shares his early impressions here.For more between each episode, follow @time_extend on Twitter…
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039 | The Rest of Need For Speed (with Kacey Calhoon)
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Need For Speed isn’t a franchise that can be done and dusted in just one show, let alone with only two hosts. The incomparable Kacey Calhoon joins us this go around to discuss a range of takes on EA’s perennial racing franchise, from its humble beginnings way back in 1995 to its street racing heyday and brief turn to simulation, all the way to the …
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038 | The Best of Need For Speed
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How could any podcast unpack a franchise as multidimensional and eternal as Need For Speed? We don't have a satisfying answer to that question, so we figured we'd start by rattling off three standout entries in Electronic Arts' anthology arcade racing series to get the sirens blaring. We are quite certain at least one and quite possibly more of the…
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We're all a little isolated these days, right? So what better time than now to get a little discussion going? In this fifth installment of Free Practice where the boys field your questions, Adam and Brend discuss what makes a good single player career mode, when they believe the golden era of racing games really happened, and rattle off their lists…
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036 | Podcast Gotham Racing (with Alex Easter)
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What's the point of driving if you're not driving in style? That's the question posed by Project Gotham Racing — the Xbox's original racing franchise, and one the Time Extend crew remembers very fondly. We invited Sega's Alex Easter onto the podcast for a lengthy retrospective covering Bizarre Creations' beloved street racing series from its unlike…
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For the second show recorded during the boys' trip through the U.K., Adam and Brendan chat about guesting on Sega's Virtua Racing and Daytona-themed stream, the joys of playing through a damaged copy of Gran Turismo 4 in a Glasgow Airbnb, how decent Shox actually is, and the utter madness that is Enthusia's intro cinematic. We hope it'll perhaps in…
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Oleh Adam Ismail & Brendan Rorrison
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033 | Your Hottest Racing Game Takes
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Oleh Adam Ismail & Brendan Rorrison
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032 | Remembering Revo (with Paul Lovell)
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Oleh Adam Ismail & Brendan Rorrison
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