Player FM - Internet Radio Done Right
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Konten disediakan oleh inklecast. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh inklecast atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
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Konten disediakan oleh inklecast. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh inklecast atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
Independent developer of narrative games and interactive stories.
…
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42 episode
Tandai semua (belum/sudah) diputar ...
Manage series 130739
Konten disediakan oleh inklecast. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh inklecast atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
Independent developer of narrative games and interactive stories.
…
continue reading
42 episode
Semua episode
×This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
What happens if Sherlock gets it wrong? When players are in control, designers need tricks to prevent the player from breaking the story.
What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
We hate crafting systems. Or do we?
If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?
Jon is upset that Lara Croft's fast travel breaks the story canon, sparking a general discussion about how and why quick travel has become so widespread.
Jon's been playing Really Bad Chess (which is apparently really good), and it's got us talking about fairness in games. Get Really Bad Chess - http://reallybadchess.com/
Inkle take a (somewhat nostalgic) look at the state of mobile gaming, and Jon doesn't lose a finger.
With Sorcery wrapped up, we take a cryptic peek behind the curtain of the Next Big Thing; a game that's been brewing for the last two years...
With the Sorcery! series finally complete, Jon and Joe reflect on four years of development. Buy Sorcery 4 on Steam - http://store.steampowered.com/app/504800/

1 IGN's Sorcery! 4 preview party playthrough 1:21:27
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In this special episode of the inklecast, we bring you the live recording of IGN and inkle's preview playthrough of Sorcery! 4 at the launch party, recorded on 15th September 2016 at Loading Bar, London.
If we could find the time, work out how to do it, or make someone else do it for us, what would we build? A dancing cat conman game, apparently.
Why do games so rarely include religion as a theme? Jon, Joe and Tom's discussion tackles controversy, cynicism, and Batman.
How do you turn a story game into a board game? Tom, Jon and Joe discuss the hypothetical 80 Days: The Board Game.
Selamat datang di Player FM!
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