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1 Confidence Isn’t Born, It’s Built — Lessons from the Cockpit to Real Life with Michelle “MACE” Curran | 343 39:28
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Confidence. Courage. Boldness. We love to talk about them, post about them, hashtag them, and slap them on coffee mugs. But let’s be real—most of us aren’t sure how to actually build them in our own lives. Which is why we brought in Michelle “MACE” Curran , former fighter pilot and only the second woman in history to fly lead solo for the U.S. Air Force Thunderbirds, to the show. Yep, she’s the real deal—flying combat missions, performing death-defying maneuvers in front of millions, and now, author of The Flip Side: How to Invert Your Perspective and Turn Fear into Your Superpower. Mace knows better than anyone that courage and confidence don’t just magically appear. They’re built, brick by brick, in moments that test your nerve—whether that’s hitting nine G’s at supersonic speed or simply raising your hand in a room full of skeptics. In this episode, she drops a masterclass on how to flip fear on its head, use it as fuel, and create unshakable boldness in your everyday life. Connect with Michelle: Website: www.macecurran.com Book: www.macecurran.com/flipside IG : https://www.instagram.com/mace_curran/?hl=en LI: https://www.linkedin.com/in/macecurran Related Podcast Episodes Chasing Rejection: The Wild Strategy That Works with Alice Draper | 316 Unlocking Your Hidden Genius: How to Harness Your Innate Talents with Betsy Wills & Alex Ellison | Ep. 289 How To Build Courage with Dr. Margie Warrell | 273 Share the Love: If you found this episode insightful, please share it with a friend, tag us on social media, and leave a review on your favorite podcast platform! 🔗 Subscribe & Review: Apple Podcasts | Spotify | Amazon Music Learn more about your ad choices. Visit megaphone.fm/adchoices…
Design a Game » Podcasts
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Konten disediakan oleh » Podcasts. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh » Podcasts atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
The Design a Game podcast: we interview game designer and review games from the game design perspective.
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Tandai semua (belum/sudah) diputar ...
Manage series 1370539
Konten disediakan oleh » Podcasts. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh » Podcasts atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
The Design a Game podcast: we interview game designer and review games from the game design perspective.
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continue reading
3 episode
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Design a Game » Podcasts
1 Storytelling flow in videogames – DAG pod 23 32:19
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In this podcast Daniele Giardini and Pietro Polsinelli (myself) discuss story flow in games – and how game endings are told. We roam from The Witcher to Sunless Sea , crossing game genres. Hear us here: http://designagame.eu/wp-content/uploads/2015/07/storytellingFlow.mp3 At the end of the podcast we read and discuss a quote from If Games Were Like Game Stories… My favourite moment from Papers, Please was when someone gave me a banner for a sports team named the Arstotzka Arskickers. I had a choice of whether to put it up on my wall, or not. Compared to all the other decisions… taking bribes, separating families, conspiring to take down the Arstotzkan government… this was a small and silly decision. I put it up on my wall, of course. But the reason this is so memorable to me, is because the game actively acknowledged this small act! A few people commented on the banner, some remarking it’s tacky, some cheering “Go Arskickers!” And then, of course, this decision bites me in the ass when the inspector comes by and tells me the decoration is against protocol, and fines me. Games and books quoted: The Witcher 2 The Witcher 3 Thinking Fast and Slow, Daniel Kahneman Bioshock Infinite Bioshock (one) Lord of the Rings Movies Dark Souls 80 Days Shadowrun Kardashian Hollywood Sunless Sea Flick Kick Football Legends Alessandro Baricco Papers, Please Football Drama Follow me on Twitter where I post about game design, game development, Unity3d 2D, HTML5, applied games. The post Storytelling flow in videogames – DAG pod 23 appeared first on Design a Game .…
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Design a Game » Podcasts
In this podcast I chat with We Are Muesli about (some of) the games we liked in 2014. We each put together a list of games and we sort of interviewed each other. Great Indie Games 2014 We Are Muesli’s list Desert Golfing Close Your – by Goodbye World Sunders Burly Men at Sea – by Brain & Brain Mediterranean Voidland – by Federico Fasce Pietro’s list Of course there is Monument Valley . But what else? 80 Days – by Inkle Papers, Please – by Lucas Pope Mini Metro – by Dinosaur Polo Club Orion – by Feiss Commander: The Great War Honorable mention in applied games: Calculords by Seanbaby . Also mentioned: The Outcast , Blackbar , Device 6 , The Sailor’s Dream . Follow me on Twitter where I post about game design, game development, Unity3d 2D, HTML5, applied games. The post Games we loved in 2014 – DAG pod 21 appeared first on Design a Game .…
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Design a Game » Podcasts
1 Beyond mechanics: games with depth – DAG pod 20 29:58
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In this dreamy podcast Daniele Giardini and Pietro Polsinelli (myself) discuss the notion of depth in games . We don’t reach any definitive conclusion, but we have fun Here is the podcast: Games with depth The formal definition of depth in games referred to at the beginning is here . Two of the definitions proposed by Pietro and discussed are Those addictive games that after play you feel bad for having played. And those that you feel good. This reveals something. Think post coitum Depth as an ongoing relationship with the player. Some games we refer to are Papers Please, Commander: The Great War, Angry Birds, Kingdom Rush, Dark Souls II . Follow me on Twitter where I post about game design, game development, Unity3d 2D, HTML5, serious games. The post Beyond mechanics: games with depth – DAG pod 20 appeared first on Design a Game .…
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