The award-winning WIRED UK Podcast with James Temperton and the rest of the team. Listen every week for the an informed and entertaining rundown of latest technology, science, business and culture news. New episodes every Friday.
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Konten disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang dijelaskan di sini https://id.player.fm/legal.
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Episode #8 - Narrative Design
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Manage episode 339519117 series 3367810
Konten disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang dijelaskan di sini https://id.player.fm/legal.
We sat down with Chella Ramanan, Narrative Designer at Massive Entertainment, to dig into the complicated subject of storytelling in video games – in everything from smaller indie projects to giant AAA games. Chella has had a long career, spanning over disciplines like literature, games journalism and indie games, before coming to Massive. How did all of them inform her current job? How does game journalism help a career in actual game development, and what can video games learn from literature and theater? Resources: GDC Narrative Talks Playlist - https://www.youtube.com/watch?v=AY9igWPHZ4w&list=PL2e4mYbwSTbYD6zfuWTwz2nTfvKOZBWMe&index=1 AdventureX - https://adventurexpo.org/ Game Maker's Toolkit - https://www.youtube.com/c/MarkBrownGMT
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36 episode
MP3•Beranda episode
Manage episode 339519117 series 3367810
Konten disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang dijelaskan di sini https://id.player.fm/legal.
We sat down with Chella Ramanan, Narrative Designer at Massive Entertainment, to dig into the complicated subject of storytelling in video games – in everything from smaller indie projects to giant AAA games. Chella has had a long career, spanning over disciplines like literature, games journalism and indie games, before coming to Massive. How did all of them inform her current job? How does game journalism help a career in actual game development, and what can video games learn from literature and theater? Resources: GDC Narrative Talks Playlist - https://www.youtube.com/watch?v=AY9igWPHZ4w&list=PL2e4mYbwSTbYD6zfuWTwz2nTfvKOZBWMe&index=1 AdventureX - https://adventurexpo.org/ Game Maker's Toolkit - https://www.youtube.com/c/MarkBrownGMT
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36 episode
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