41 - Peter and Tales from Elsewhere (Clockworld)
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Peter tells us about Tales of Elsewhere, his own RPG system that he's using for his campaign. Characters are made with a Culture (where they're from), a Profession, and an Inciting Incident that sets them on their adventuring path. These different traits combine to decide your character's skills which are the only character number relevant to action resolution. In Tales from Elsewhere skills decide how many dice you roll for a challenge. The difficulty of the challenge decides the size of the dice you roll. Low rolls are better, so after a roll you look for the lowest die and that is your result. There are different levels of success all the way down to a critical success on a one.
Peter's first setting for Tales from Elsewhere is Clockworld, a mashup of Wild Wild West and a Lovecraftian apocalypse. With guns and Cthulhuian monsters the setting has a dangerous feel to it where combats quickly accelerate to a lethal end. Steampunk androids known as Clocks also make an appearance. Clocks are the same as you or me in their mental and moral capacity, just put together with metal instead of flesh. The world is threatened by monsters and demons on all sides as well as four vicious entities known as Wolves in Sheep's Clothing, creatures from outside reality that have taken on human form.
Tales from Elsewhere is available on Peter's website at https://www.talesfromelsewhere.com/ and to learn more about the game you can check out Peter's YouTube channel https://www.youtube.com/@TalesFromElsewhereGames
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