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Season 18, Episode 29
Manage episode 436116133 series 1213432
I know interviews exist with the people at Microsoft. I know there’s people with more info on the subject than I, but it’s not gonna stop me from trying to figure out Microsoft’s idea for buying a studio and releasing on multiple platforms.
We’ve looked at this before and it really just comes down to money. It’s a big company and the bottom line for that big company is money. What makes the most money for us – release on multiple platforms.
I mean, that’s the nuts and bolts of it, to me. There’s nothing else behind it. There’s no shared unity or trying to play nice or anything you might be led to believe. It’s money. It has always been money and it will forever be money. Anything a big company does is for money. They may talk about how they do things to help the environment or some other charitable causes, but that can all be traced back to money. Even spending money is done to make more money.
The game trailers, the E3’s and not-E3’s, the gameplay videos, the interviews, the stages and presentation, the teases – ALL OF IT – is done to make money. Or to at least entice you to give them some of yours. And this isn’t an argument for you to NOT do that. It’s your money, do with it what you will. But you giving some of it to them is what they hope for. Be it in the purchase of a console, a game, DLC, down to a keychain or even a pen. Give them money, that’s what they want.
So when you hear us trying to go over the reasons for Microsoft (or Sony, or Nintendo) for doing what they are doing, we’re missing the bigger picture in that discussion. And it’s money.
They’re the same picture.
And I plan to let go of some of my money at, hopefully, some point in the future. Seriously, Ubisoft, I’m offering you money and I suspect I’m not going to be the only one who wants to give you money for a new Splinter Cell. Ubisoft, it has been 4,005 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
15 episode
Manage episode 436116133 series 1213432
I know interviews exist with the people at Microsoft. I know there’s people with more info on the subject than I, but it’s not gonna stop me from trying to figure out Microsoft’s idea for buying a studio and releasing on multiple platforms.
We’ve looked at this before and it really just comes down to money. It’s a big company and the bottom line for that big company is money. What makes the most money for us – release on multiple platforms.
I mean, that’s the nuts and bolts of it, to me. There’s nothing else behind it. There’s no shared unity or trying to play nice or anything you might be led to believe. It’s money. It has always been money and it will forever be money. Anything a big company does is for money. They may talk about how they do things to help the environment or some other charitable causes, but that can all be traced back to money. Even spending money is done to make more money.
The game trailers, the E3’s and not-E3’s, the gameplay videos, the interviews, the stages and presentation, the teases – ALL OF IT – is done to make money. Or to at least entice you to give them some of yours. And this isn’t an argument for you to NOT do that. It’s your money, do with it what you will. But you giving some of it to them is what they hope for. Be it in the purchase of a console, a game, DLC, down to a keychain or even a pen. Give them money, that’s what they want.
So when you hear us trying to go over the reasons for Microsoft (or Sony, or Nintendo) for doing what they are doing, we’re missing the bigger picture in that discussion. And it’s money.
They’re the same picture.
And I plan to let go of some of my money at, hopefully, some point in the future. Seriously, Ubisoft, I’m offering you money and I suspect I’m not going to be the only one who wants to give you money for a new Splinter Cell. Ubisoft, it has been 4,005 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
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