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Konten disediakan oleh Business Casual Gamers. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Business Casual Gamers atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
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Episode 28 - The Demise of Local Multiplayer?

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Manage episode 182861239 series 1505946
Konten disediakan oleh Business Casual Gamers. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Business Casual Gamers atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
When you hear that a game has multiplayer, what do you think? Online matchmaking, or local multiplayer? For those that grew up before Xbox Live and PSN, you may think of sitting on a couch playing a good co-op beat-em-up. Those types of games seem to be fewer and farther between in modern games. Why is that? Are we slowly witnessing what will ultimately be known as the demise of local multiplayer? In this episode, Aaron and Chris explore the state of local multiplayer, what it used to mean, and how the Internet has dramatically changed our collective views. They share their thoughts on whether it’s still got some life left—and perhaps why it needs some—or if game developers are steering away from it in the long term. In the assignments segment, Aaron gives his opinion on Faster Than Light, and Chris recounts his time with Owlboy. Intro music provided by sawsquarenoise. Used with permission.
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76 episode

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iconBagikan
 

Seri yang sudah diarsipkan ("Feed tidak aktif" status)

When? This feed was archived on July 08, 2018 22:13 (6+ y ago). Last successful fetch was on March 01, 2024 08:13 (9M ago)

Why? Feed tidak aktif status. Server kami tidak mendapatkan feed podcast yang valid secara terus-menerus.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 182861239 series 1505946
Konten disediakan oleh Business Casual Gamers. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Business Casual Gamers atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
When you hear that a game has multiplayer, what do you think? Online matchmaking, or local multiplayer? For those that grew up before Xbox Live and PSN, you may think of sitting on a couch playing a good co-op beat-em-up. Those types of games seem to be fewer and farther between in modern games. Why is that? Are we slowly witnessing what will ultimately be known as the demise of local multiplayer? In this episode, Aaron and Chris explore the state of local multiplayer, what it used to mean, and how the Internet has dramatically changed our collective views. They share their thoughts on whether it’s still got some life left—and perhaps why it needs some—or if game developers are steering away from it in the long term. In the assignments segment, Aaron gives his opinion on Faster Than Light, and Chris recounts his time with Owlboy. Intro music provided by sawsquarenoise. Used with permission.
  continue reading

76 episode

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