Original radio plays produced by Cleaver Magazine
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Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer ...
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The Mindset of Personal Success in the Game Industry, with Tommy Tallarico
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Resources Mentioned: Connect with Tommy on LinkedIn Check out more of Tommy's work Meet Amico! Connect with Tommy on Instagram Watch "The Secret" Documentary Read "The Secret" Read "How to Win Friends & Influence People" Read "How to Make Anyone Fall in Love with You" Explore the teachings of Eckhart Tolle…
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How to Create Breakthrough Worldwide Hits, with Amy Jo Kim
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Named by Fortune as one of the “Top 10 Influential Women in Games”, Amy Jo Kim is a game designer, community architect, and innovation coach. Her design credits include Rock Band, The Sims, eBay, Netflix, nytimes.com, Ultima Online, Covet Fashion, & Happify. Amy Jo helps entrepreneurs & innovators bring their ideas to life at gamethinking.io. She p…
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Jon Radoff is the founder of Beamable, the creator-centric platform for building live games in Unity. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones A…
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How to Win as a Mobile Game Entrepreneur, With Joakim Achrén
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Joakim Achrén is a gaming entrepreneur, with fifteen years of experience from two venture-backed gaming startups, including Next Games, which IPOed in 2107. Joakim is now running Elite Game Developers, a company that helps entrepreneurs start their first game company. He's also an angel investor in Skunkworks Games, Lightheart Entertainment, Savage…
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What Games Truly Are, with Tadhg Kelly
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Tadhg Kelly is a highly experienced consultant in augmented reality, virtual reality, and video games. He has a deep background in game design and production, as well as partner and developer relationship management. Since the early 90s, Tadhg has worked on all sorts of game projects, from board games and live-action roleplaying games to multi-mill…
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How to Start a Mobile Studio, with Travis Boatman
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Travis is CEO and co-founder of Carbonated, an LA-based mobile games studio. A 25-year veteran of the game industry (with over 20 years in mobile), Travis has also served as SVP Mobile at both Zynga and Electronic Arts, where he led global studios and mobile game strategy. Travis quickly rose in the ranks from producer to Senior VP, and now runs hi…
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How to Create Innovative Game Designs, with Nick Fortugno
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Nick Fortugno is an entrepreneur, interactive narrative designer, and game designer based in New York City. He is a founder and principal of Playmatics, a game development company that has created a variety of digital and real-world experiences for organizations including Pro Publica, Red Bull, AMC (such as the CableFAX award-winning Breaking Bad: …
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Crypto Gaming 101, with Emma-Jane MacKinnon-Lee
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Emma-Jane is a space engineering dropout liberating gaming and fashion in web3 through mod culture. She is the Founder & CEO of DIGITALAX, the pioneer Digital Fashion NFT protocol and marketplace for gaming and esports. In short, she’s a dynamic innovator living at the intersection of gaming and emerging internet technologies. In this mind-bending …
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From Late-Night Game Hobbyist to Successful Studio Owner, with Colm Larkin
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Colm is a programmer, game designer, and board game enthusiast. He jumped into game development by founding Gambrinous in 2014 and has released two titles so far: Guild of Dungeoneering and Cardpocalypse. He is also involved with the Irish game development community, including spending four years on the board of Imirt, the association for Irish gam…
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Season 2 Trailer of Playmakers: The Game Industry Podcast!
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Playmakers is back with a brand new season by and for game industry professionals. We're bringing you actionable insights you can use to grow in your career, make better games, and improve your game industry business. The pandemic has been called "The Great Accelerator" and it's important to stay on top of where the industry is going. That's why we…
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The Art of Transmedia Storytelling, with Chris Ferriter
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Master of cross-medium storytelling, Chris Ferriter, joins us on the podcast today. Chris is an award-winning Producer and Designer whose career has spanned the motion picture and video game industries beginning in 1994 before transitioning to the game industry in 1998, where he went on to produce over 50 games for several of the game industry’s to…
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How to Succeed in the Indie Games Business, with Jay Powell
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In this value-packed episode, we’re joined by Jay Powell, founder of The Powell Group, a video game consulting firm focused on business development, publishing support, and licensing with clients like Other Ocean, Spill Games, and Deep Silver. Jay has also spearheaded the Indie Game Business Initiative which produces both a weekly podcast and hosts…
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Rapid Prototyping Secrets for Better Games, with Bernard François
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Bernard François runs Preview Labs, a company dedicated to helping studios create prototypes. They have created prototypes for Amazon, Wargaming, Unity, Google R&D, Disney Imagineering, and many more. In this highly actionable interview, we cover how to make prototypes that are efficient and effective. What kinds of problems prototyping can solve, …
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Inside the Mind of a Game God, with Steve Meretzky
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Interested in collaborating with the great Steve Meretzky? Find him on LinkedIn here. In This Wide Ranging Interview, Steve Shares Mucho Wisdom: How to know during a project if it’s on track for greatness How technology choices can make or break your game project How to moderate creative ambition so the resources of your team don’t get stretched to…
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From Table Tops to Live Ops, with Bruce Harlick
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Bruce Has Much to Share In This Episode How much content do you need to launch? How to make a game that doesn't create an impossible content treadmill for your team Why live ops allows as much, or more creativity as making new games The importance of designing effective content tools How to effectively use production resource on a live product The …
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Product Management & Monetization 101 & 201, with Gordon Rowe
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About Our Guest Gordon Rowe was a product manager on Mafia Wars, and then served as Zynga's only product manager on the 3rd party publishing team working with external studios to help them improve the performance of their games. He also worked on PC f2p as the Director of Product at Daybreak games. He's currently working at Facebook as an in-house …
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How to Become (or work with) a AAA Game Composer, with Michael Bross
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. AAA audio composer and sound designer Michael Bross has composed on games like Ratchet and Clank, Counter Strike, Odd World, X-com 2, Simpsons Tapped out, World of Tanks, Arena of Valor, and many more. We talked about how he broke into the industry, and …
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Managing Your Game Industry Career, with Marc Mencher
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. Marc’s first gaming job was at Sphere, which was later renamed to Spectrum Holobyte. He worked as a software engineer on the games Vet and Falcon 1. When Spectrum Holobyte merged with Microprose in 1993, Mencher was asked to staff the entity and hired ov…
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Aligning Game Chi on Deadspace & Battlefield, with Ian Milham
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. Connect with Ian @Monkey_Pants Selected Links for the Episode Naughty Dog Dead Space LucasArts Grim Fandango Tell Tale Ubisoft TitanFall Battlefield Hardline Bethesda Featured Show Highlights It’s imperative to ensure clear communication when working on …
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Inside a Game Design Consultancy, with Adrian Crook
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to Pl…
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How to Build a Great Reputation in the Game Industry, with Gordon Bellamy
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Association from August 2010 until …
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Directing AAA Video Games, with Brian Allgeier
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. An American video game designer who is best known for his work as the lead designer and creative director on the Insomniac Games (http://www.insomniacgames.com/) for the PlayStation 2, PlayStation 3, and PlayStation 4. In 2017, he self-published the book…
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Game Design Process Lessons from a Master, with Dave Rohrl
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience. Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions…
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How to Create UX that Drives Retention & Monetization, with Alfonzo Burton
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design…
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GREAT: A Radio Play by Parrish Turner. Performed by Steve Allen. Directed, Edited, and Produced by Grace Connolly. A production of Cleaver Radio.Oleh Cleaver Magazine
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Building Empathy & Emotion into Your Game, with Robin Hunicke
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Learn More About Jordan & Bright Black SUPPORT THE SHOW: WRITE A REVIEW Listen to it on iTunes. Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in ga…
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