Join Dr. Todd Wood, president of Core Academy of Science, and Paul Garner, speaker for Biblical Creation Trust, as they discuss issues of faith, science, origins, evolution, creationism, and biblical studies.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
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Join Sean Lally in conversation about architecture’s future, as both earth’s environment and our human bodies are now open for design. The podcast engages a diverse range of perspectives to get a better picture of the events currently unfolding. This includes philosophers, cultural anthropologists, policy makers, scientists as well as authors of science fiction. Each individual’s work intersects this core topic, but from unique angles. Lally is the author of the book The Air from Other Plane ...
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InsideTheBoards Study Smarter Podcast: Question Reviews for the USMLE, COMLEX, and Medical School
InsideTheBoards
The InsideTheBoards Study Smarter Podcast: Question Dissections for the USMLE, COMLEX, and Medical School is a free, high-yield, on-the-go resource for medical students preparing for their board exams. With support from the likes of Osmosis, OnlineMedEd, Lecturio, MedSchoolCoach, Kaplan Medical and more, we're covering all the high-yield topics you're likely to see on a board exam. The Step 1 Study Smarter Series includes content covering biochemistry, behavioral sciences, cardiology, pharma ...
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Marvel Games Executive Producer, Eric Monacelli
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This episode is supported by Xsolla Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock and Call of Duty; the process of how development studios come to work with Marvel and what a succes…
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Finding Creativity within Constraint with Composer Jon Everist
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This episode is supported by Xsolla Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creati…
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Episode 96: Flood Theology with Dustin Burlet
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You've heard of Flood geology, but what about Flood THEOLOGY? Join Todd and Paul as they chat with Dustin Burlet about the account of the Flood and what it teaches about God's provision and care even in times of judgment and fear. Through the process of rhetorical critical analysis, Dr. Burlet helps us to see the Flood in new ways that emphasize Go…
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Scoring the Witcher and Beyond with Composer Mikolai Stroinski
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This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and fi…
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Episode 95: Is it all just symbolic? (Biblical Chronology)
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Paul and Todd pick up on their biblical chronology series again as they explore the question everyone's been asking: Could the numbers in Genesis 5 and 11 just be symbols or ways to honor the ancestors or have other nonliteral meaning? After all, if the numbers aren't real lifespans, then there's no point in adding them up to create a chronology. S…
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Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions
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This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the …
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Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs
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This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater a…
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Navigating the Business of Indie Games with Dan Adelman
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This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and pro…
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Episode 94: Hans Madueme DEFENDING SIN Part 2
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Hans Madueme is back for round two as Paul and Todd continue their conversation over his book Defending Sin. In this episode, they get down to really deep issues as they wrestle with the actual relationship of science and faith. How do believers go about reconciling what they see in science and in Scripture? Is there a right way? What do our anxiet…
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From Portal to Counter-Strike 2 with Valve Composer Mike Morasky
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This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and h…
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Generating Human Stories with RimWorld Creator, Tynan Sylvester
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This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and h…
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Episode 93: Hans Madueme DEFENDING SIN! Part 1
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Paul and Todd visit Covenant College in Lookout Mountain, GA (in person!) to chat with Hans Madueme about his new book "Defending Sin: A Response to the Challenges of Evolution and the Natural Sciences." After talking about the book itself, they get into the deeper issues. What is biblical realism? How should we talk about the "conflicts" between s…
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From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian
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This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and deve…
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Creating a Soulslike Under the Sea with Another Crab's Treasure
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This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Cr…
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Episode 92: Biblical Chronology: Josephus and Jubilees
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In the latest installment of the biblical chronology series, Paul and Todd look for ancient witnesses to the content of Genesis 5 and 11. From the Jewish historian Josephus and the peculiar book of Jubilees, we can get glimpses of ancient Genesis manuscripts long since lost. Can these books clear up the Genesis chronology? Or will we be more confus…
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108 _ THE END w/ Thoughts For Tomorrow
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After eight years and over 100 episodes, the Night White Skies podcast is coming to an end. The program began as a look towards architecture’s future knowing that both earth’s environments and our human bodies are now open for design, and that’s where we’ll end. The program sought to engage a diverse range of perspectives for a better picture of th…
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Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner
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This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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Episode 91: Todd and Paul Jumbo Q&A
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You asked, and we answered! Join Paul and Todd at the new Core Academy offices for rapid-fire replies to your questions. What's the problem with human species? What about other Flood boundaries? What in the world is the Younger-Dryas??? They're trying to answer as many questions as they can in a single episode (that's what makes it JUMBO). Enjoy th…
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Little Kitty, Big City with Matt Wood & Micah Breitweiser
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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Sustainable Game Development with Xalavier Nelson Jr.
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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Writers and Script Lock Podcast Hosts, Nick and Max Folkman
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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Episode 90: Creationism 101: Days of Creation
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In this latest installment to their Creationism 101 series, Paul and Todd cover creationist beliefs about the days of creation. From the formation of the universe on day one to the culmination of God's rest on the seventh, we describe what is known and unknown. What is the firmament? How are there days without a sun? What kind of event could make a…
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Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton
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Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large de…
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Episode 89: Is Young-Age Creationism an EMBARRASSMENT?
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Centuries ago, Augustine of Hippo said it was "disgraceful and dangerous" for a nonbeliever to hear Christians spouting nonsense about science. Today, as young age creationists work to promote their views, many Christians think we're nothing but an embarrassment to the cause of Christ and a stumbling block to the gospel. In this episode, Paul and T…
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Making Animal Well as a Solo Game Developer with Billy Basso
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Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized…
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Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann
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Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what …
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Episode 88: Erosion STILL shows the earth is young! Part 2
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Dr. Monte Fleming continues the journey we started in our last episode exploring our rapidly eroding continents. Last time, we talked at length about the oceans eroding the shoreline, and this time, it's storms and rivers chipping away at the continents' interiors. How long do we have until there are no continents left? Can the earth really be bill…
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Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin
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We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems…
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The Story of 'Potions: A Curious Tale' with Renee Gittins
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Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the…
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Writing for RPGs with Narrative Designer Whitney Beltrán
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Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India …
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