Conversations on game development hosted by game developer Gwen Frey (Bioshock Infinite/The Molasses Flood/Kine)and Chris Slight (Games Journalist/Host).
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Ep. 119 Why does Game Dev take so long?
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Gwen and Chris talk about game production, pipeline iteration, audio workflows, cutscenes in games, and trailers that maybe don’t have much to do with the game.Oleh Gwen Frey and Chris Slight
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Ep. 118 Game Writing & Production Woes!
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Gwen and Chris catch up on: Lab Rat's development, comedy writing, writing in games, Psychonauts 2, BioShock Infinite, and much more!Oleh Gwen Frey and Chris Slight
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Ep. 117 Business and design decisions in Darkest Dungeon /w Tyler Sigman
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This week we chat with the Design Director of Darkest Dungeon - a brilliantly designed and wildly successful indie game. Tyler dives into his backstory and explains how he gained the experience both designing games and running companies before he co-founded Red Hook. He's the only indie developer I've met with an MBA, and he highly recommends it!…
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Ep. 116 Designing Highly Systemic Games With Narrative /w Tom Francis
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This week Tom Francis outlines the difficult decisions he has made while developing Tactical Breach Wizards, and why he made them. We also talk about what he learned designing hit indie games Gunpoint and Heat Signature. Afterwards we are joined by accomplished game writers Matt Seiji Burns and Karla Zimonja for a roundtable conversation about writ…
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Ep. 115 w/ William Chyr on transitioning between projects
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William Chyr spent 7 years developing the hit puzzler Manifold Garden and then another 1.5 years porting it and releasing it on every known platform. Now he's reflecting on how far he's come and what comes next for him and his team.Oleh Gwen Frey and Chris Slight
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2020 was a weird year! Gwen and Chris have a casual chat about what we played and why.___Follow the podcast on @DialogBoxCastFollow Gwen @diregoldfishFollow Chris @chrisslightOleh Gwen Frey and Chris Slight
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Ep. 113 Crunch, Cert, & Cyberpunk 2077
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Gwen & Chris chat about what went wrong with Cyberpunk 2077 - the "edgy" marketing, the way it was developed, the launch issues, the rabid gaming fandom, how this is going to impact console cert for the rest of us, & more.Oleh Gwen Frey and Chris Slight
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Ep. 112 What We Learned From Playtesting
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This week Gwen & Chris chat about game shows in 2021, the Lab Rat playtest, the value of playtests, and how Gwen is approaching marketing in 2021.Oleh Gwen Frey and Chris Slight
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Ep. 111 Collaborative Game Dev During Covid-19
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Gwen & Chris chat about Kine's Steam launch and Gwen's upcoming game, Lab Rat. They specifically discuss how her micro-studio is collaborating remotely. There is definitely room for improvement!Oleh Gwen Frey and Chris Slight
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Ep. 110 Puzzle Game Devs Nerding Out w/ Corey Martin & Alan Hazelden
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Three puzzle developers chat about about pacing in puzzle games, puzzle difficulty, the puzzle genre, the indie game market in general, and what we are playing right now. Guests:Alan Hazelden @draknek (A Monster's Expedition, Cosmic Express, etc ) Corey Martin @mytoboggan (Bonfire Peaks, Pipe Push Paradise)Gwendolyn Bond @diregoldfish (Kine, The Fl…
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Is it important to love the game genre for the game you are working on? That depends on the studio size and your role, right? This week we chat about passion and how important it is for marketing in particular.Oleh Gwen Frey and Chris Slight
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Ep. 108 Finding Inspiration & Staying Motivated As An Indie Dev
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Chris grills Gwen on how she finds motivation to develop games, how she plans her work, why she does it, and more.Oleh Gwen Frey and Chris Slight
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Ep. 107 Online Game Festivals, Streaming Platforms, & Dis Respect M.D.
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Dr Disrespect is thrown off Twitch. Mixer shuts down. Steam adds live streaming to their store. Online game festivals are bad for indies. Gwen and Chris chat about all this and more!Oleh Gwen Frey and Chris Slight
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Star Trek! Gwen's next game! The PlayStation 5! All of it is discussed on this episode! PSA: If you want to skip Star Chat skip to 14:28.Oleh Gwen Frey and Chris Slight
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Ep. 105 Unreal Engine 5? Sounds Epic!
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Gwen and Chris discuss the recently revealed Unreal Engine 5 from Epic, GTA 5 and Civ 6 going on the Epic Store for free and more.Oleh Gwen Frey and Chris Slight
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Ep. 104 New consoles and a new puzzle game!
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This week Gwen & Chris have a quick chat about new console reveals, or lack thereof. We also cover the new game Gwen is working on.Oleh Gwen Frey and Chris Slight
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Ep. 103 Producing games for over 30 years! w/ Mike Arkin
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Long-time veteran Mike Arkin and I talk about his his career and his wartime stories shipping games across each console generation. Topics include working with licensed ip, being the bad guy (publishing producer), his game-dev redemption arc, and his current work remastering System Shock.Oleh Gwen Frey and Chris Slight
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Ep. 102 Human Connection Through Video Games
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Gwen and Chris discuss online multiplayer experiences and how they, along with streamers, are bringing people together and giving them something fun to do.Oleh Gwen Frey and Chris Slight
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Ep. 100 Coronavirus, PAX East and Personal Brands
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Oleh Gwen Frey and Chris Slight
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Ep. 99 How Tom Francis designs and builds games w/ Tom Francis
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Oleh Gwen Frey and Chris Slight
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Ep. 98 Wrapping up one game and lookin' forward to the next one
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Oleh Gwen Frey and Chris Slight
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Ep. 97 Interviewing Freya Holmer the dev behind Shader Forge & Budget Cuts
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Oleh Gwen Frey and Chris Slight
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Ep. 96 Streamers & Indie Devs have a lot in common
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Chris Slight is back! He moved to America, lost everything in a layoff, and then moved back to the UK. We'll cover that, and also: How is streaming similar to indie development. What is Mixer up to? And a quick chat about next gen consoles!Oleh Gwen Frey and Chris Slight
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Ep. 95 All about VR, Halo, Ubisoft, and more w/ game director Scott Warner
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This week Gwen chats with Scott Warner, game director at Ubisoft, about his 20 year career, Halo, how he got into VR, why he left VR and went to Ubisoft, what game dev is like at Ubisoft, and more!Oleh Gwen Frey and Chris Slight
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Ep. 94 Game devs talk about game dev /w Jason Mojica
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A meandering conversation: making art for FPSs, visual language in games, why puzzle games are fun to make, the puzzle game genre, what we are excited about in game dev, and why VR is coming back!Oleh Gwen Frey and Chris Slight
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Ep. 93 What is it like at Valve? /w Chris Remo
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Chris Remo has worked at studios large and small, and in teams of all sizes. This week we chat about his move from San Francisco to Seattle, why he'll never go back, and what is it like to work at Valve.Oleh Gwen Frey and Chris Slight
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Ep. 92 WE SHIPPED OUR INDIE GAMES! 24 hours after launch /w William Chyr
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24 hours ago William Chyr launched Manifold Garden. A game 7 years in development!! 18 hours before that Gwen Frey launched Kine. A solo passion project and obsession. Fresh off the launch-time afterglow these two devs talk about what comes next.Oleh Gwen Frey and Chris Slight
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Ep. 91 Finishing and shipping an indie game after 7 years! /w William Chyr
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William Chyr returns to chat about launching Manifold Garden on Apple Arcade and EGS! This game has been seven years in the making and the reality of launching it soon is finally sinking in. Gwen is on the path to shipping as well - Kine launches in two weeks!Oleh Gwen Frey and Chris Slight
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Ep. 90 Puzzle Designers Talk About Puzzle Games /w Alan Hazelden
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Award winning puzzle game designer Alan Hazelden joins Gwen for a low-key chat about game design. Topics include: difficulty curves for puzzle games, puzzle overworlds/layouts, non-linear puzzle structure, ideal team size, and more.Oleh Gwen Frey and Chris Slight
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Ep. 89 Porting indie games ain't easy! /w Jason Mojica
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Gwen and Jason talk about porting to different platforms, why Stadia is difficult, how localization complicates things, why the new storefronts are important, and more!Oleh Gwen Frey and Chris Slight
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Ep. 87 Mock Interview: Let's talk about Kine!
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Words are hard. Today Chris gives Gwen interview tips as she prepares to talk to some press at Gamescom. Then they chat about subscription services, EGS, and the future.Oleh Gwen Frey and Chris Slight
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Ep. 85 w/ Jason Mojica - Yet Another Ex-Irrational Indie Dev
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Two ex-Bioshock turned indie devs have a long, cheerful chat about their lives after Irrational Games shut down. We cover Jason's love of modding and how it has driven him to Co-found an indie studio and Kickstart a highly moddable indie shooter of his own.Oleh Gwen Frey and Chris Slight
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Nintendo is launching a handheld Switch, so Chris and Gwen chat about consoles and console development.Oleh Gwen Frey and Chris Slight
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Now that Kine is in the last few months Gwen and Chris chat about the end of development, and what went right and what went wrong during Kine's production.Oleh Gwen Frey and Chris Slight
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Kine is approaching content lock and we might get some promotional utilikilts.Oleh Gwen Frey and Chris Slight
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Ep. 81 E3 was super quiet this year.
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Gwen and Chris talk about the E3 conference highlights: what was there and what wasn't.Oleh Gwen Frey and Chris Slight
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Gwen and Chris discuss the new Death Stranding trailer, Kojima and more as we stand in the shadow the three E's.Oleh Gwen Frey and Chris Slight
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Ep. 79 Launch timing matters & this year is PACKED with games!
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Gwen and Chris talk about all the game and platforms launching later this year. Other topics include cloud gaming, E3, British accents, and streaming conferences.Oleh Gwen Frey and Chris Slight
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Ep. 78 The Epic Game Store Controversy
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Gwen and Chris catch up and there's a lot! GDC had loads of announcements. Also Kine is coming to the Epic storefront and is getting closer to launch!Oleh Gwen Frey and Chris Slight
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Gwen talks to Jason Schreier, editor of Kotaku, about GDC from a journalists perspective, the recent reporting on ArenaNet job layoffs and his approach to clicks vs content.Oleh Gwen Frey and Chris Slight
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This is peak Dialog Box, Dialog Box Classic, Kiss 1996 Reunion Dialog Box. Gwen and Chris talk store fronts, streaming, game engines, GDC and laugh a lot.Oleh Gwen Frey and Chris Slight
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Ep. 75 w/ Joe Mirabello: Globalization in the Games Industry
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Joe Mirabello, developer of Tower of Guns and Mothergunship, discusses the controversy around 38 studios, how he started his indie studio, how he developed a game with a team spread across the planet, and what is next for him and his studio.UPDATE: Joe mentioned that Pete Paquette joined 38 two months ago, he meant to say two years ago. Pete, Joe i…
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Ep. 74 w/ Alan Hazelden: How do you pay your indie team?
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Gwen & Chris are joined yet again by developer Alan Hazelden to discuss profit sharing at indie studios.Oleh Gwen Frey and Chris Slight
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Rami Ismail of Vlambeer joins Gwen and Chris this week to discuss his latest project, Meditations, his work, his influences and what drives him!Oleh Gwen Frey and Chris Slight
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Ep. 72 Marketing and Publishers in 2019. Who Is Anna?
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Gwen talks about her fears marketing an indie game in 2019 while Chris asks the question on his own ignorant lips "who is Anna?"Oleh Gwen Frey and Chris Slight
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The Epic Store is here and Gwen and Chris see big changes coming to the PC landscape! We also discuss video game streaming services again because, well, we think it's the future!Oleh Gwen Frey and Chris Slight
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Ep. 70 w/ Alan Hazelden: Steam's Doing New Splits!
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This week we chat with Alan Hazelden: His lifestyle, his games, and his perspective on Steam's new tiered revenue split.Oleh Gwen Frey and Chris Slight
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Ep. 69 Fortnite Dancing In To A New Store
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Gwen and Chris talk the confusing issue of who owns a dance in Fortnite, gaming entering mainstream culture and if selling games outside of a storefront is viable.Oleh Gwen Frey and Chris Slight
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Gwen and Chris return after a long break! Find out about Gwen exhibiting her solo game, Kine, at EGX in the UK and forming a new company, Chump Squad. Chris has moved to the USA and works for Meow Wolf! Exciting times!Oleh Gwen Frey and Chris Slight
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