Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
…
continue reading
1
Blender Normals – Knox Game Design, November 2024
8:50
8:50
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
8:50
Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender – https://www.blender.org/ Unity – https://unity.com/ Podcast theme music – Ride b…
…
continue reading
1
RPG Battle Damage – Knox Game Design, October 2024
25:32
25:32
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
25:32
Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcom…
…
continue reading
1
NFTs – Knox Game Design, September 2024
17:40
17:40
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
17:40
Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo – https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea …
…
continue reading
1
Blockchain for Game Development – Knox Game Design, August 2024
51:50
51:50
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
51:50
Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse … Continue reading…
…
continue reading
1
Exploring NES Memory – Knox Game Design, July 2024
14:35
14:35
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
14:35
Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra … Continue reading Exploring NES Me…
…
continue reading
1
Jumping – Knox Game Design, June 2024
34:22
34:22
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
34:22
Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX – https://fceux.com/web/home.html Podcast theme music – Ride by Pocketmas…
…
continue reading
1
Flood Fill Recursion – Knox Game Design, May 2024
26:01
26:01
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
26:01
Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame – https://monogame.net/ Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Knox Game Jam 2024 Recap – Knox Game Design, April 2024
21:25
21:25
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
21:25
Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help in a murder … Continue reading Knox Game Jam 2024 Re…
…
continue reading
1
UML with Dia – Knox Game Design, March 2024
34:20
34:20
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
34:20
Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML – https://www.uml.org/ UML examples – https://www.uml-diagrams.org/ Dia at Gnome – https://wiki.gnome.org/Apps/Dia Dia installer – http://dia-installer…
…
continue reading
1
Texture Mapping – Knox Game Design, February 2024
31:07
31:07
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
31:07
Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal … Continue reading T…
…
continue reading
1
OpenGL – Knox Game Design, January 2024
39:23
39:23
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
39:23
Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C – https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL – https://www.opengl.org/ MSYS2 – https://www.msys2.org/ Setting…
…
continue reading
1
Doom Modding – Knox Game Design, December 2023
48:35
48:35
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
48:35
Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download – https://zdoom.org/downloads Doom World mods – https://www.doomworld.com/idgames/ ModDB mods – https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download – https://devbuilds.drdteam.org/ultimatedoombuilder/ Ultimate Doom Builder instructions …
…
continue reading
1
Memory Card Game – Knox Game Design, November 2023
45:20
45:20
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
45:20
Explanation of design and implementation of card memory matching game in MonoGame. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Object Oriented GameMaker – Knox Game Design, October 2023
24:58
24:58
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
24:58
Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker – https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster…
…
continue reading
1
OpCodes – Knox Game Design, September 2023
28:37
28:37
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
28:37
Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference – https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes – https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes – https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instr…
…
continue reading
1
Character Encoding – Knox Game Design, August 2023
22:57
22:57
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
22:57
Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Parallax – Knox Game Design, July 2023
9:22
9:22
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
9:22
Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Grid Based Games – Knox Game Design, June 2023
42:18
42:18
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
42:18
Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Spring ’23 Game Jam – Knox Game Design, May 2023
2:44
2:44
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
2:44
Knox Game Design Spring ’23 game jam entries Links and Notes Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Falling Blocks – Knox Game Design, April 2023
50:50
50:50
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
50:50
Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code – https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community – visualstudio.microsoft.com/vs/community MonoGame – www.monogame.net Podcast theme music – Ride by Pocketmaster…
…
continue reading
1
Game Engines – Knox Game Design, March 2023
11:57
11:57
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
11:57
Overview of game engines and development libraries. Links and Notes Godot Engine – godotengine.org Unity – unity.com Unreal Engine – www.unrealengine.com GameMaker – gamemaker.io Stencyl – stencyl.com Scratch – scratch.mit.edu SDL – www.libsdl.org Allegro – liballeg.org MonoGame – www.monogame.net Pygame – pygame.org Pico-8 – www.lexaloffle.com/pic…
…
continue reading
1
SVG Scalable Vector Graphics – Knox Game Design, February 2023
19:18
19:18
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
19:18
How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Javascript and HTML Canvas – Knox Game Design, January 2023
56:15
56:15
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
56:15
How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla – https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference Canvas API at Mozilla – https…
…
continue reading
1
QBasic IO and Graphics, Knox Game Design, December 2022
52:45
52:45
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
52:45
A look at various approaches for keyboard input and graphics display in QBasic. Demo code – https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net – https://www.qbasic.net/ ASCII character chart – https://www.qbasic.net/en/reference/general/ascii-table.htm Keyboard scan codes – https://www.qbasic.net/en/reference/general/scan-codes.…
…
continue reading
1
Number Systems – Knox Game Design, November 2022
33:38
33:38
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
33:38
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Knox Game Jam Fall ’22 Recap – Knox Game Design, October 2022
10:43
10:43
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
10:43
Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by DanosonoOleh Knox Game Design
…
continue reading
1
Reading Text Files – Knox Game Design, September 2022
49:10
49:10
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
49:10
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Logo – Knox Game Design, August 2022
35:43
35:43
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
35:43
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes. Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/logo Links and Notes Berkeley Logo Download – http://people.eecs.berkeley.edu/~bh/logo.html Logo Manual – http:…
…
continue reading
1
Curves – Knox Game Design, July 2022
41:01
41:01
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
41:01
Overview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and acceleration for simulating actions such as jumping and falling. Bezier curve for moving objects along a curved path. Examples of functions … Continue readi…
…
continue reading
1
I-Frames and Stun Lock – Knox Game Design, June 2022
30:50
30:50
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
30:50
Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/iframes Podcast theme music – Ride by Poc…
…
continue reading
1
Enemy Behaviors – Knox Game Design, May 2022
51:24
51:24
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
51:24
This month’s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and …
…
continue reading
1
Spring ’22 Game Jam – Knox Game Design, April 2022
8:17
8:17
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
8:17
Games created by Knox area developers for Spring ’22. Theme was “delay the inevitable”. Links and Notes Cult of the Furnace by Jacob – https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by Levi – https://levidsmith.com/games/possum-blitz/ Podcast theme music – Ride by PocketmasterOleh Knox Game Design
…
continue reading
1
Basic 3D Collision – Knox Game Design, March 2022
21:30
21:30
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
21:30
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator – https://github.com/levidsmi…
…
continue reading
1
2D Collision – Knox Game Design, February 2022
58:30
58:30
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
58:30
Explanation of 2D collisions for points, lines, rectangles, and circles. Overview of each collision type along with examples and code. Explanations are general in nature so that they can be implemented in any game engine or programming language. Demonstration of Javascript web application that calculates collisions between the four types of objects…
…
continue reading
1
Dijkstra’s Algorithm – Knox Game Design, January 2022
35:15
35:15
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
35:15
Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra’s Shortest Path Algorithm – https://www.ge…
…
continue reading
1
Particle Systems in Unity – Knox Game Design, December 2021
20:13
20:13
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
20:13
Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code – https://github.com/levidsmith/ParticleSystemDemo Links and Notes Unity Particle System documentation – https://docs.unity3d.com/Manual/ParticleSystems.html Unity – https://uni…
…
continue reading
1
Stencyl – Knox Game Design, November 2021
50:54
50:54
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
50:54
Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behaviors, events, and visual coding. Examples of a number guessing game and simple space shooter. Links and Notes Stencyl – https://www.stencyl.com/ Stencyl download archive – http://community.stencyl.com/index.php?topic=5530.0 Podcast theme mu…
…
continue reading
1
Fall ’21 Game Jam Entries and More – Knox Game Design, October 2021
34:03
34:03
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
34:03
This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall ’21 and more. Links and Notes Dark Crossings by Allen – https://ldjam.com/events/ludum-dare/49/dark-crossings Cubic Nightmare by Jared – https://jaredbgreat.itch.io/cubic-nightmare Chester Servesalot by Levi – https://ldjam.com/events/ludum-dare/49/waiter-ext…
…
continue reading
1
Distributing Your Game – Knox Game Design, September 2021
22:52
22:52
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
22:52
An overview of various ways to distribute your video game. First, a historical look at various physical media that can be used for distributing digital content. Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io – https://itch.io GameJolt – https://gamejolt.com Kongregate developer – …
…
continue reading
1
Strategy Guides – Knox Game Design, August 2021
1:19:21
1:19:21
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
1:19:21
A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player’s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Zelda, A Link to the Past Player’s Guide 4-Player Extra Strategy Guide Ninja Gaiden … Continue reading S…
…
continue reading
1
Adding Sound Effects to Your Game – Knox Game Design, July 2021
39:01
39:01
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
39:01
Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code – https://github.com/levidsmith/SoundEffectsDemo Links and Notes Unity – https://unity.com GameMaker – https://www.yoyogames.com/en/gamemaker Godot Engine …
…
continue reading
1
Sound Effects with BFXR – Knox Game Design, June 2021
55:55
55:55
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
55:55
This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms. Links and Notes BFXR – https://www.bfxr.net/ SFXR – http://www.drpetter.se/project_sfx…
…
continue reading
1
Spring ’21 Game Jam Entries – Knox Game Design, May 2021
35:04
35:04
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
35:04
Knox Game Design had two great entries for Spring ’21. The theme was Deeper and deeper. Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to … Continue reading Spring ’21 Game Jam Entries – Knox Game Design, M…
…
continue reading
1
Image File Formats – Knox Game Design, April 2021
1:35:49
1:35:49
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
1:35:49
Comparison of file types for holding image data for textures and sprites in games. File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP. Properties include transparency, compression, lossy vs lossless, and file size. Demonstration of how to programmatically decode and encode PNG files. Compatibility of image files with four g…
…
continue reading
1
Sorting – Knox Game Design, March 2021
2:06:46
2:06:46
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
2:06:46
Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code – …
…
continue reading
1
Mazes – Knox Game Design, February 2021
1:14:47
1:14:47
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
1:14:47
How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#. Methods for solving mazes. Demonstration of maze generators available on the web. Demo project in Unity and C# – https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfi…
…
continue reading
1
Animation in Blender – Knox Game Design, January 2021
1:14:51
1:14:51
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
1:14:51
Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported … Continue reading Anim…
…
continue reading
1
Allegro – Knox Game Design, December 2020
2:03:14
2:03:14
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
2:03:14
Overview of the Allegro game programming library. Compiling a legacy Allegro game with DJGPP through DOSBox. Installing and building a game with Allegro 5 in Visual Studio. How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space … Contin…
…
continue reading
1
Raspberry Pi Arcade – Knox Game Design, November 2020
47:56
47:56
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
47:56
Overview of building a Raspberry Pi arcade system. First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B. Explanation of what components and tools are needed. Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation … Con…
…
continue reading
1
Fall ’20 Game Jam Recap – Knox Game Design, October 2020
34:25
34:25
Putar nanti
Putar nanti
Daftar
Suka
Menyukai
34:25
A recap of the Fall ’20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Game jam keynotes – https://ldjam.com/events/ludum-dare/47/$212263/welcome-to-ludum-dare-47-ps-we-start-…
…
continue reading