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'The Walking Dead,' 'Rime,' and Casting Characters (Ep. 35)

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Konten disediakan oleh The Ringer. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh The Ringer atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk about the Switch as a mobile experience (2:20) and Ben's impressions of 'The Walking Dead: A New Frontier' (4:30), and 'Rime' (9:33). Then they listen to an excerpt from Ben's conversation with 'Rime' creative director Raúl Rubio (18:08). Lastly, they talk to longtime video game casting/performance director Tom Keegan about his experience casting actors for series such as 'Battlefield,' 'Call of Duty,' and 'Wolfenstein' (31:19), whether it makes sense for game studios to cast famous film actors (42:50), how motion capture has changed the acting and casting process (54:16), and which actors he thinks should play prominent roles in upcoming movie adaptations of video games (55:56).

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  continue reading

67 episode

Artwork
iconBagikan
 
Manage episode 221563112 series 2463158
Konten disediakan oleh The Ringer. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh The Ringer atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk about the Switch as a mobile experience (2:20) and Ben's impressions of 'The Walking Dead: A New Frontier' (4:30), and 'Rime' (9:33). Then they listen to an excerpt from Ben's conversation with 'Rime' creative director Raúl Rubio (18:08). Lastly, they talk to longtime video game casting/performance director Tom Keegan about his experience casting actors for series such as 'Battlefield,' 'Call of Duty,' and 'Wolfenstein' (31:19), whether it makes sense for game studios to cast famous film actors (42:50), how motion capture has changed the acting and casting process (54:16), and which actors he thinks should play prominent roles in upcoming movie adaptations of video games (55:56).

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

67 episode

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