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Konten disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
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#16 - Designing User Interfaces for Video Games - UI Art
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Konten disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dynamic hosts on a journey through the fascinating world of user interface design – from fonts and art to colors and shapes. Resources: We Can Fix It In UI - https://onewithmachines.notion.site/onewithmachines/WE-CAN-FIX-IT-IN-UI-9f588869324a45e2b2d0595546ce77d1 Design Interfaces: Patterns for Effective Interaction Design - https://www.amazon.com/Designing-Interfaces-Patterns-Effective-Interaction-ebook/dp/B082WQ28FM Behance - https://www.behance.net/ The Game Assembly - https://thegameassembly.com/ Game Empowerment Movement (GEM) - http://www.gamehabitat.se/gem/
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36 episode
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Manage episode 362515542 series 3367810
Konten disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dynamic hosts on a journey through the fascinating world of user interface design – from fonts and art to colors and shapes. Resources: We Can Fix It In UI - https://onewithmachines.notion.site/onewithmachines/WE-CAN-FIX-IT-IN-UI-9f588869324a45e2b2d0595546ce77d1 Design Interfaces: Patterns for Effective Interaction Design - https://www.amazon.com/Designing-Interfaces-Patterns-Effective-Interaction-ebook/dp/B082WQ28FM Behance - https://www.behance.net/ The Game Assembly - https://thegameassembly.com/ Game Empowerment Movement (GEM) - http://www.gamehabitat.se/gem/
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