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Konten disediakan oleh Business Casual Gamers. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Business Casual Gamers atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
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Episode 36 - The Outsourcing of Game Development

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Manage episode 182861231 series 1505946
Konten disediakan oleh Business Casual Gamers. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Business Casual Gamers atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
When we got into the hobby, credit screens in video games were often short enough to memorize. It’s a big part of the reason we all know about the Miyamotos and Sakaguchis of the world alongside the entire Mortal Kombat development team (Noob Saibot!). Nowadays, credit screens often exceed the actually length of the game ending and are so bloated that you wonder how the finished product was ever cobbled together. In this episode, Aaron and Chris discuss the impact of outsourcing of game development: is it a critical piece to ensuring our beloved AAA games come to fruition, or do developers need to focus on more important aspects of their game development process? In our assignments segment, Chris describes the joy that is Thimbleweed Park. Intro music provided by sawsquarenoise. Used with permission.
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76 episode

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iconBagikan
 
Manage episode 182861231 series 1505946
Konten disediakan oleh Business Casual Gamers. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Business Casual Gamers atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
When we got into the hobby, credit screens in video games were often short enough to memorize. It’s a big part of the reason we all know about the Miyamotos and Sakaguchis of the world alongside the entire Mortal Kombat development team (Noob Saibot!). Nowadays, credit screens often exceed the actually length of the game ending and are so bloated that you wonder how the finished product was ever cobbled together. In this episode, Aaron and Chris discuss the impact of outsourcing of game development: is it a critical piece to ensuring our beloved AAA games come to fruition, or do developers need to focus on more important aspects of their game development process? In our assignments segment, Chris describes the joy that is Thimbleweed Park. Intro music provided by sawsquarenoise. Used with permission.
  continue reading

76 episode

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