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E58: Digital Tools, Games, and Historical Empathy (A Conversation with James Diamond)

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Konten disediakan oleh Decay of Discourse. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Decay of Discourse atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
Fundamental Practices in the Art of Teaching • Tool Affordances and Human Effectivities • On Classrooms as Constrained Environments • The Business of Education • Tools Can Support Motivation • Pitfalls of The Profit Motive in the Education Space • Distinguishing Between Game-Based Learning, Gamification, and Gameful Learning • A Game as a Logical System • Gaming and Performance-Based Assessments • Environmental Constraints • Simulations/Games • An Example • On Historical Empathy • On Edutainment • Structural Values of Game-Based Learning • Historical Simulations and Inglorious Bastards Stay up to date! > Be sure to sign up for our mailing list for access to our blog, podcast, and other exclusive materials s they're released. > For works mentioned and suggested readings, visit decayofdiscourse.com
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68 episode

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Manage episode 285960146 series 2427274
Konten disediakan oleh Decay of Discourse. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Decay of Discourse atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
Fundamental Practices in the Art of Teaching • Tool Affordances and Human Effectivities • On Classrooms as Constrained Environments • The Business of Education • Tools Can Support Motivation • Pitfalls of The Profit Motive in the Education Space • Distinguishing Between Game-Based Learning, Gamification, and Gameful Learning • A Game as a Logical System • Gaming and Performance-Based Assessments • Environmental Constraints • Simulations/Games • An Example • On Historical Empathy • On Edutainment • Structural Values of Game-Based Learning • Historical Simulations and Inglorious Bastards Stay up to date! > Be sure to sign up for our mailing list for access to our blog, podcast, and other exclusive materials s they're released. > For works mentioned and suggested readings, visit decayofdiscourse.com
  continue reading

68 episode

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