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Building a Real-Time Game with Steffen Baumgart - VUE 161

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Konten disediakan oleh Charles Max Wood. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Charles Max Wood atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Lindsay and Steve talk with Steffen Baumgart, developer of the “Blood on the Clocktower” virtual town square, about how he developed the online interface for this social deduction game.

They talk about the game, and how Steffen translated it from in-person to online during the pandemic. They also discuss how its real time features were implemented, and how it handles UX interactions like animations.

Panel

  • Lindsay Wardell
  • Steve Edwards

Guest

  • Steffen Baumgart

Sponsors

Links

Picks

Contact Lindsay:

Contact Steve:

  continue reading

3740 episode

Artwork
iconBagikan
 
Manage episode 300682447 series 2546397
Konten disediakan oleh Charles Max Wood. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Charles Max Wood atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Lindsay and Steve talk with Steffen Baumgart, developer of the “Blood on the Clocktower” virtual town square, about how he developed the online interface for this social deduction game.

They talk about the game, and how Steffen translated it from in-person to online during the pandemic. They also discuss how its real time features were implemented, and how it handles UX interactions like animations.

Panel

  • Lindsay Wardell
  • Steve Edwards

Guest

  • Steffen Baumgart

Sponsors

Links

Picks

Contact Lindsay:

Contact Steve:

  continue reading

3740 episode

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