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EDSG Episode 217 - Parlainth Adventures: Threads
Manage episode 412960592 series 2878642
* Parlainth Adventures: Threads
* Return to form; facing a Horror threat.
* Higher challenge.
* Roots lie in Parlainth's history and is now threatening Haven.
* Does not require as much established NPC relationships as earlier adventures.
* Can benefit from some foreshadowing and build-up.
* Hired to investigate escalting violence in Haven.
* Fairly linear, can run into "mystery adventure" problems.
* Some guidance into how the adepts can notice weird magic.
* Not so much about the investigation, just following the thread to the cause.
* How these adventures sidestep the "investigation" phase.
* Some ideas for expanding the early stages.
* Excursion into the ruins.
* The Cult of Pain and what has gone before.
* The Abomination and its plans.
* "Kaer crawl" in the Western Catacombs.
* Analyzing the Horror's stat block.
* Linear and traditional, but not bad for it.
* Sidebar about mystery and investigation plots.
* Gumshoe, Brindlewood Bay, and Apocalypse Keys.
* Levels of success on Perception tests.
* Final thoughts.
Find and Follow:
Email: edsgpodcast@gmail.com
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
254 episode
Manage episode 412960592 series 2878642
* Parlainth Adventures: Threads
* Return to form; facing a Horror threat.
* Higher challenge.
* Roots lie in Parlainth's history and is now threatening Haven.
* Does not require as much established NPC relationships as earlier adventures.
* Can benefit from some foreshadowing and build-up.
* Hired to investigate escalting violence in Haven.
* Fairly linear, can run into "mystery adventure" problems.
* Some guidance into how the adepts can notice weird magic.
* Not so much about the investigation, just following the thread to the cause.
* How these adventures sidestep the "investigation" phase.
* Some ideas for expanding the early stages.
* Excursion into the ruins.
* The Cult of Pain and what has gone before.
* The Abomination and its plans.
* "Kaer crawl" in the Western Catacombs.
* Analyzing the Horror's stat block.
* Linear and traditional, but not bad for it.
* Sidebar about mystery and investigation plots.
* Gumshoe, Brindlewood Bay, and Apocalypse Keys.
* Levels of success on Perception tests.
* Final thoughts.
Find and Follow:
Email: edsgpodcast@gmail.com
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
254 episode
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