Artwork

Player FM - Internet Radio Done Right
Checked 1y ago
Menambahkan two tahun yang lalu
Konten disediakan oleh Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
Player FM - Aplikasi Podcast
Offline dengan aplikasi Player FM !
icon Daily Deals

166 - Lycanthorn

33:04
 
Bagikan
 

Manage episode 361788473 series 3470902
Konten disediakan oleh Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

In this week’s episode, we play BioDome II, a surreal game about a wormlike feral human who eats sandwiches and poops out gremlins that make him smarter. We talk about how the game manages to be simultaneously bizarre and cute, and Blake shares his attempt to gather all the collectibles. Jordan looks up the infamously-bad 1996 film that inspired the game.

Find the game here: https://glitchcityla.itch.io/keep-the-lights-on-a-glitch-city-fundraiser-and-bundle

And follow the creator on Twitter: @torahhorse, @buenothebear, @lasswithapen

  continue reading

197 episode

Artwork

166 - Lycanthorn

Edge Guard

published

iconBagikan
 
Manage episode 361788473 series 3470902
Konten disediakan oleh Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Blake Beckett and Jordan Pruett, Blake Beckett, and Jordan Pruett atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

In this week’s episode, we play BioDome II, a surreal game about a wormlike feral human who eats sandwiches and poops out gremlins that make him smarter. We talk about how the game manages to be simultaneously bizarre and cute, and Blake shares his attempt to gather all the collectibles. Jordan looks up the infamously-bad 1996 film that inspired the game.

Find the game here: https://glitchcityla.itch.io/keep-the-lights-on-a-glitch-city-fundraiser-and-bundle

And follow the creator on Twitter: @torahhorse, @buenothebear, @lasswithapen

  continue reading

197 episode

Semua episode

×
 
This week, we play Otteretto, a puzzle game about making palindromes from colored tiles. We swap strategies, agree that puzzle mode is best, and take a closer look at some of the game’s UI choices. Blake reminds us of a previous puzzle game we played for the podcast, and how a bug in the leaderboard fooled him into believing he had the world’s highest score. Find the game here: https://csklimowski.itch.io/otteretto And follow the creator on Twitter: @csklimowski…
 
It’s another Edge Guard Seminar special episode! This week, we take aim at the many Wordle clones that have taken the world by storm in recent months. We chat about what makes the original Wordle so popular, as well as what makes it so easy to clone. Then we discuss some of our favorites: a math Wordle, an adversarial Wordle, and more. Links to games featured in this episode: https://qntm.org/files/absurdle/absurdle.html https://bigbag.itch.io/goblino https://nerdlegame.com/ https://zaratustra.itch.io/dordle https://www.lewdlegame.com/ https://quintessential.fun/ https://worldle.teuteuf.fr/ https://qntm.org/files/absurdle/absurdle.html…
 
This week, we play Bloodborne PSX, a “demake” of the original game in the style of a Playstation 1 game! We talk about the game’s impressive fidelity to the PS1 era: everything from sound, to mechanics, to artificial loading screens. A discussion of the poison sewers prompts Blake tells us about Miyazaki’s love of poison swamps. Find the game here: https://b0tster.itch.io/bbpsx And follow the creator on Twitter: @b0tster…
 
This week, we play Below the Ocean, an unusual take on the puzzle platformer genre that features an old-timey deep sea diver affixed to an oxygen tank. We talk about the game’s “watery” physics, and Jordan provides game therapy to Blake. Find the game here: https://store.steampowered.com/app/1663270/Below_The_Ocean/ And follow the creator on Twitter: @ishyrodriguez…
 
This week, we play a series of Slovakian text adventure games from the late 80s, which were recently restored and translated as part of a cultural preservation project. The games are surprisingly fun, with a lot of charisma. We talk about their subversive sense of humor and how they manage to find interesting mechanics given their extreme technical limitations. Find the games here: https://scd.sk/clanky/playable-english-localizations-of-slovak-digital-games-from-the-late-80s-period/…
 
This week marks the debut of our new recurring segment: “From Jam to Gem,” an exploration of game jam games that later got a full release. For our first game, we play “Sacrifices Must Be Made,” a Ludum Dare 43 submission by Daniel Mullins that later became Inscryption. We compare the game to its predecessor and explore what the differences and similarities of the two versions tell us about the game’s development process. Find the game here: https://dmullinsgames.itch.io/sacrifices-must-be-made And follow the creator on Twitter: @DMullinsGames…
 
This week, we play Mot’s Grand Prix, a retro pseudo-3D F1 racing game that hearkens back to classic racers from the 80s and 90s. The game is an impressive technical feat — built in PICO8! — and talk about game designers who like technical constraints. We also talk about 3D graphics and the culture of Formula One. Find the game here: https://tommulgrew.itch.io/mots-grand-prix And follow the creator on Twitter: @tommulgrew This week, we play Mot’s Grand Prix, a retro pseudo-3D F1 racing game that hearkens back to classic racers from the 80s and 90s. The game is an impressive technical feat — built in PICO8! — and talk about game designers who like technical constraints. We also talk about 3D graphics and the culture of Formula One. Find the game here: https://tommulgrew.itch.io/mots-grand-prix And follow the creator on Twitter: @tommulgrew How Video Games Were Made Part 1: https://youtu.be/jqyC_S56B3k…
 
This week, we talk about Courage: The Videogame, a game that purports to be built from the files of an unfinished PS1 game about Courage the Cowardly Dog. It’s… quite something. Actually, saying anything else would be a spoiler. So… just check it out! Check out the game here: https://neithernathan.itch.io/courage-the-video-game And follow the creators on Twitter: @NeitherNathan, @Ciscookiess…
 
This week, we explore “i wish you were not here,” a virtual art exhibition built inside Google Streetview. We discuss the creativity of the premise, as well as the dreamy, bizarre style of many of the exhibits. Jordan describes a sculpture as a “glassbown Cronenberg.” Find the game here: https://room69.fun/i-wish-you-were-not-here…
 
This week, we play (it’s a mouthful)... “[fr0g] clan official server 24/7 zk map (for stranger),” a game designed by mkapolk for the 2018 Secret Santa at Glorious Trainwrecks. It’s a devilishly difficult game about descending large structures in a Counter-Strike-esque game engine. We talk about why this game is so hard, swap strategies, and speculate about whether its levels were randomly generated. Find the game here: https://www.glorioustrainwrecks.com/node/11388 And follow the creator on Twitter: https://twitter.com/MarekKapolka…
 
This week, we debut the first episode of “Edge Guard Seminars,” where we take a look at a broader theme, mechanic, or idea trending in the indie game space. For this episode, we talk about the current popularity of photography games, inspired by a number of recent games featured on previous episodes. We talk about the history of picture-taking as a mechanic, as well as the different ways that games make use of the photo mode. We conclude that Umurangi Generation is the first photo game to be about taking pictures while still remaining very much a game.…
 
In this week’s episode, we talk about No Longer Home, a long-awaited narrative game about early-20s ennui, by Humble Grove. We talk about the game’s surreal narrative style and share why we found the climax so poignant. Also, we talk about the new “special episode” format we’ll be experimenting with - tune in next time to check it out! Find the game here: https://store.steampowered.com/app/651490/No_Longer_Home/ And follow the creator on Twitter: @nolongerhome *Sorry for Jordan’s poor audio quality! It shouldn’t be a persistent problem, it is NOT part of the new format.…
 
It’s that time of year again: the 4th annual Edgie Awards are here! Join us as we reminisce about the many wonderful games that we played in the past year, and grant totally sensible and not contrived awards to six of them. Awards are based on entirely objective criteria, such as whether or not they cause Jordan to scream like a tiny baby, and whether they shamelessly rip off assets from other media.…
 
In this week’s episode, we play Alien Death Mob, an intense twin stick shooter with bullet hell elements. We talk about some of the clever interface and gameplay elements that this game uses to assist the player in navigating the many on-screen elements, and trade opinions on the best strategies for success. Find the game here: https://store.steampowered.com/app/1567490/Alien_Death_Mob/ And follow the creator on Twitter: @pugfuglygames…
 
Artwork
 
In this week’s episode, we talk about Ynglet, a platformer without platforms by Nifflas. It’s a fascinating game with a unique movement style that immediately captured our attention. We talk about why the game feels so good to play and we’re both impressed with how polished it is. Blake tries to determine whether or not the game takes place in Denmark. Find the game here: https://triple-topping.itch.io/ynglet And follow the creator on Twitter: @Nifflas…
 
Loading …

Selamat datang di Player FM!

Player FM memindai web untuk mencari podcast berkualitas tinggi untuk Anda nikmati saat ini. Ini adalah aplikasi podcast terbaik dan bekerja untuk Android, iPhone, dan web. Daftar untuk menyinkronkan langganan di seluruh perangkat.

 

icon Daily Deals
icon Daily Deals
icon Daily Deals

Panduan Referensi Cepat