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006: Developer Mistakes - Top 16 mistakes that most new Game Devs make and how to avoid them..

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In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out.

We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games.

Highlights, Quick Wins & Takeaways:

  • Cloning existing games way too closely
  • Buying stock and mix and matching artwork / styles
  • Making your game too big & too complicated
  • Creating your game characters too big / Over Scaled
  • Aiming for ultimate perfection and getting lost in the small stuff
  • Your Game speed is either too slow, or too fast
  • Project surfing – Shiny Object syndrome
  • Making your game way too difficult / too easy
  • Getting feedback, show people your game early on in development
  • Trying to run before you can walk – GTA versus Pong
  • Getting too good at, & falling in love with your own game
  • Trying to please everyone, not the demographic of the game
  • Feature creep – adding so many features that it over complicates the game
  • Expecting knock out success with your first game
  • Ad Overload
  • Assuming people will care about your game

Links mentioned in this Episode:

Super Mario Run

Dragonlings

Parallels

Thank you so much for listening. You’re Awesome!

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.

We’d also be forever grateful if you’d consider sparing just a quick minute to leave us an honest rating and review.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Come Get Involved:

https://www.RisingHighAcademy.com

Inside the Academy you'll have Access to:

• Our Platinum Standard Foundation Course

• Behind the Scenes Case Studies of 2 Apple Featured Games

• Academy Live - Weekly Workshops and Q&A Sessions

• 50+ Weeks of Academy Archives ( Over 80 Hours of Video )

Support the show

  continue reading

30 episode

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iconBagikan
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on May 18, 2023 10:19 (1y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 237403998 series 2520244
Konten disediakan oleh RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources.. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources. atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out.

We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games.

Highlights, Quick Wins & Takeaways:

  • Cloning existing games way too closely
  • Buying stock and mix and matching artwork / styles
  • Making your game too big & too complicated
  • Creating your game characters too big / Over Scaled
  • Aiming for ultimate perfection and getting lost in the small stuff
  • Your Game speed is either too slow, or too fast
  • Project surfing – Shiny Object syndrome
  • Making your game way too difficult / too easy
  • Getting feedback, show people your game early on in development
  • Trying to run before you can walk – GTA versus Pong
  • Getting too good at, & falling in love with your own game
  • Trying to please everyone, not the demographic of the game
  • Feature creep – adding so many features that it over complicates the game
  • Expecting knock out success with your first game
  • Ad Overload
  • Assuming people will care about your game

Links mentioned in this Episode:

Super Mario Run

Dragonlings

Parallels

Thank you so much for listening. You’re Awesome!

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.

We’d also be forever grateful if you’d consider sparing just a quick minute to leave us an honest rating and review.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Come Get Involved:

https://www.RisingHighAcademy.com

Inside the Academy you'll have Access to:

• Our Platinum Standard Foundation Course

• Behind the Scenes Case Studies of 2 Apple Featured Games

• Academy Live - Weekly Workshops and Q&A Sessions

• 50+ Weeks of Academy Archives ( Over 80 Hours of Video )

Support the show

  continue reading

30 episode

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