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026: Hyper Casual Games - Mobile Publishers, Game Retention and the Domination of Hyper Casual Mobile Games.

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Hyper Casual games are dominating the App Store Top Charts.

In early in 2017, we saw the rise of Hyper-Casual games going main stream with publishers like Voodoo.io leading the way with their smash hit paper.io. These usually lightweight games, consisting of nothing much more than an addictive core loop on launch, are typically a few steps ahead of a MVP ( minimal viable product ) or prototype.

Pushed heavily via social media campaigns ( Snapchat / Instagram / Facebook ) publishers can achieve extremely low CPI's ( cost per install ) and thus propelling these simple small mobile games to the pinnacle of the mobile App Stores with a relatively modest budget. Because if this, they are highly scalable and massively sharable and often go viral pretty fast.

Website: RisingHighAcademy.com

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We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Say Hello & Connect with us:

Website: RisingHighAcademy.com

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Support the show
  continue reading

30 episode

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Konten disediakan oleh RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources.. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources. atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Hyper Casual games are dominating the App Store Top Charts.

In early in 2017, we saw the rise of Hyper-Casual games going main stream with publishers like Voodoo.io leading the way with their smash hit paper.io. These usually lightweight games, consisting of nothing much more than an addictive core loop on launch, are typically a few steps ahead of a MVP ( minimal viable product ) or prototype.

Pushed heavily via social media campaigns ( Snapchat / Instagram / Facebook ) publishers can achieve extremely low CPI's ( cost per install ) and thus propelling these simple small mobile games to the pinnacle of the mobile App Stores with a relatively modest budget. Because if this, they are highly scalable and massively sharable and often go viral pretty fast.

Website: RisingHighAcademy.com

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button.

We’d also be forever grateful if you’d consider sparing just a quick minute to Leave us an Honest Rating & Review.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Say Hello & Connect with us:

Website: RisingHighAcademy.com

Facebook - Twitter - Instagram

Support the show
  continue reading

30 episode

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