Game Design isn’t just for Programmers - Narrative Lead explains how Writing is a Gateway for a Gaming Career
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How do you find your way into the fascinating world of narrative design for video games? As the Narrative Lead at Doborog, Geoffrey Golden has had an interesting journey to his current role. Geoffrey accidentally fell into game writing after starting his career in comedy writing.
While he loved games as a child, programming proved a challenge, so writing was a natural fit. Over time he focused specifically on narrative design, realising the potential in this growing field. Geoffrey's work has taken him around the world, collaborating with international studios.
As a narrative designer, he derives great creative fulfilment from crafting stories while balancing commercial constraints. His passion for games is evident as he excitedly discusses an upcoming sequel to one of his all-time favourite titles. His journey shows how following your interests can lead to unexpected opportunities in the video game industry.
To discover the next step in your gaming career, head to https://www.gamelogicrecruitment.com/
Welcome to Game Logic where gaming industry expert Myke Parrott interviews top-class Gaming professionals from some of the world’s most respected Games Studios. These conversations unveil the business side of the gaming industry and reveal insights from some of the people who make the world’s best video games possible.
This show discusses everything from launching new titles, game development, streaming, UX and UI through to eSports, Free To Play Mobile Gaming and even Web3 Crypto innovations. Each episode pulls back the curtain on the creative processes, challenges, and triumphs from CTOs, engineers, developers, art directors, designers, animators and producers offering an immersive journey into the heart of the gaming universe.
0:00 Evolution of narrative design in video games.
4:24 International game writing in narrative design.
8:07 Hiring American writers for game narratives.
12:52 Creative freedom in video game writing.
17:21 Production constraints in game storytelling.
23:00 Creative fulfilment and growth in game development.
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