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Konten disediakan oleh Liam Wickham. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Liam Wickham atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
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3.1 Games Recruiter Insights - Simon Hope from Aardvark Swift

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Konten disediakan oleh Liam Wickham. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Liam Wickham atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

I wanted to try something a bit different with this episode: this is the first of a short series of interviews with recruitment professionals in the games industry. Our goal is to find out what recruiters seek out in potential game producers from associate to EP and beyond, from product manager to project manager. We also want to know what’s changed during coronavirus and how they see recruitment changing moving forwards.

Simon Hope from Aardvark Swift joins us in this episode. Aardvark is one of a handful of rock solid game recruitment companies in the UK and were the first that I know of to start a game-production-specific newsletter with jobs, advice and relevant news, along with a recent podcast. I was really pleased with the topics we managed to cover in this session, as well as the generous insights from Simon. Please enjoy.
You can visit Aardvark Swift here:
https://aswift.com/

Topics include:
00:00 Intro
08:10 Advice for people who are trying to become producers for the first time
10:40 Can an Associate Producer come straight out of University?
13:50 Advice for those stepping up to Producer
15:20 Role differences between pc/console & mobile
19:00 The most difficult production roles to place
21:20 The traits of a successful producer
24:50 Senior levels
28:00 Support for producers moving up
31:10 How the industry is shifting
34:00 The impact of covid-19 and remote working
38:00 Care & Health and a producer's responsibilities
43:00 Handling different needs and standardising time in/out
45:20 Why would anyone want to be a producer?
48:50 Long-term relationships
50:20 Studios returning to work: how will they handle health and dynamic teams?
58:00 What is next for Aardvark Swift and Simon?
61:00 Farewells
Thanks again to Simon and the team at Aardvark Swift!
https://aswift.com/
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
JOIN US:
Facebook Community: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 episode

Artwork
iconBagikan
 
Manage episode 266313349 series 2738285
Konten disediakan oleh Liam Wickham. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Liam Wickham atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

I wanted to try something a bit different with this episode: this is the first of a short series of interviews with recruitment professionals in the games industry. Our goal is to find out what recruiters seek out in potential game producers from associate to EP and beyond, from product manager to project manager. We also want to know what’s changed during coronavirus and how they see recruitment changing moving forwards.

Simon Hope from Aardvark Swift joins us in this episode. Aardvark is one of a handful of rock solid game recruitment companies in the UK and were the first that I know of to start a game-production-specific newsletter with jobs, advice and relevant news, along with a recent podcast. I was really pleased with the topics we managed to cover in this session, as well as the generous insights from Simon. Please enjoy.
You can visit Aardvark Swift here:
https://aswift.com/

Topics include:
00:00 Intro
08:10 Advice for people who are trying to become producers for the first time
10:40 Can an Associate Producer come straight out of University?
13:50 Advice for those stepping up to Producer
15:20 Role differences between pc/console & mobile
19:00 The most difficult production roles to place
21:20 The traits of a successful producer
24:50 Senior levels
28:00 Support for producers moving up
31:10 How the industry is shifting
34:00 The impact of covid-19 and remote working
38:00 Care & Health and a producer's responsibilities
43:00 Handling different needs and standardising time in/out
45:20 Why would anyone want to be a producer?
48:50 Long-term relationships
50:20 Studios returning to work: how will they handle health and dynamic teams?
58:00 What is next for Aardvark Swift and Simon?
61:00 Farewells
Thanks again to Simon and the team at Aardvark Swift!
https://aswift.com/
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
JOIN US:
Facebook Community: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 episode

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