Barry first found music when he borrowed his sister's record collection when he was about eight and was hooked. When Caroline started it was a new beginning, and he listened to all the stations, but Caroline was his favourite by far. Later he became a singer in a band, then started doing discos when he was 18. He joined Caroline in 1977, touring the country with the Caroline Roadshow for 10 years, having great fun. Barry helped with tender trips and worked on the Ross Revenge in '84 and '85. ...
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Ep 46: Mortal Kombat's Shaun Kimmerick
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Manage episode 82015535 series 47668
Konten disediakan oleh General Admission Podcast. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh General Admission Podcast atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
We welcome the Executive Producer of Netherrealm Studios, Shaun Himmerick, to the show this week. He's the man behind organizing the Mortal Kombat franchise, as well as Injustice and other games for the Chicago studio. We find out what it's like to be the final filter for these games before they get the approval to release, an important (but oftentimes unexplored) part of the artistic process. This is an episode about fighting games, the intersection of business & art, evolution, how to win and, of course, fatalities.
…
continue reading
59 episode
MP3•Beranda episode
Manage episode 82015535 series 47668
Konten disediakan oleh General Admission Podcast. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh General Admission Podcast atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
We welcome the Executive Producer of Netherrealm Studios, Shaun Himmerick, to the show this week. He's the man behind organizing the Mortal Kombat franchise, as well as Injustice and other games for the Chicago studio. We find out what it's like to be the final filter for these games before they get the approval to release, an important (but oftentimes unexplored) part of the artistic process. This is an episode about fighting games, the intersection of business & art, evolution, how to win and, of course, fatalities.
…
continue reading
59 episode
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