The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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Konten disediakan oleh Dan "Shoe" Hsu and Going Analog. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Dan "Shoe" Hsu and Going Analog atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
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140: Fancy components, how games delight and surprise us (guest: designer Chris Matthew)
MP3•Beranda episode
Manage episode 438255293 series 2417616
Konten disediakan oleh Dan "Shoe" Hsu and Going Analog. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Dan "Shoe" Hsu and Going Analog atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
Board games = cardboard. It's in the name of the material itself! But...what about An Age Contrived, a new Euro-style, action-programming strategy game designed by Chris Matthew of indie publisher Bellows Intent? It has magnetic bits, chunky Azul-style tiles, and in the Founder's and Collector's Editions, the player boards are set into solid metal frames. What? And you can shoot those tiles out with a spring/lever mechanism. Whaaaat? We had to bring Chris on to ask how he balanced the component "wow" factor with manufacturing affordability -- and as a big gamer himself, Chris wanted to talk about how games have surprised and delighted us. We were delighted to chat with him, so give us a listen! Timeline:
…
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- 4:05 - Going Analog's game pick: Open Season.
- 9:40 - Chris's game pick: Revive.
- 16:36 - Going Analog's topic: An Age Contrived, balancing cool components with high costs.
- 41:20 - Chris's topic: how games can surprise and delight us.
144 episode
MP3•Beranda episode
Manage episode 438255293 series 2417616
Konten disediakan oleh Dan "Shoe" Hsu and Going Analog. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Dan "Shoe" Hsu and Going Analog atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
Board games = cardboard. It's in the name of the material itself! But...what about An Age Contrived, a new Euro-style, action-programming strategy game designed by Chris Matthew of indie publisher Bellows Intent? It has magnetic bits, chunky Azul-style tiles, and in the Founder's and Collector's Editions, the player boards are set into solid metal frames. What? And you can shoot those tiles out with a spring/lever mechanism. Whaaaat? We had to bring Chris on to ask how he balanced the component "wow" factor with manufacturing affordability -- and as a big gamer himself, Chris wanted to talk about how games have surprised and delighted us. We were delighted to chat with him, so give us a listen! Timeline:
…
continue reading
- 4:05 - Going Analog's game pick: Open Season.
- 9:40 - Chris's game pick: Revive.
- 16:36 - Going Analog's topic: An Age Contrived, balancing cool components with high costs.
- 41:20 - Chris's topic: how games can surprise and delight us.
144 episode
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