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8: Anthony Giovannetti on Mastery and Learning through Games
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Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
Anthony (MegaCrit): https://twitter.com/megacrit
Henry: https://twitter.com/left_pad
16 episode
Fetch error
Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on February 27, 2024 07:17 ()
What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.
Manage episode 236578190 series 2500606
Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
Anthony (MegaCrit): https://twitter.com/megacrit
Henry: https://twitter.com/left_pad
16 episode
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