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Konten disediakan oleh Ellen, Stephen, and Mark. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Ellen, Stephen, and Mark atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
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“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

 
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Manage episode 444693553 series 2731039
Konten disediakan oleh Ellen, Stephen, and Mark. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Ellen, Stephen, and Mark atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.

0:21:44

Communicating Difficulty

Orta Therox & Zach Gage
David Duchovny & Stephen Dubner
Freakonomics Radio Network
0:40:35

Remixed Play Modes

Noble Robot
Universal Videogame List
  continue reading

422 episode

Artwork
iconBagikan
 
Manage episode 444693553 series 2731039
Konten disediakan oleh Ellen, Stephen, and Mark. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Ellen, Stephen, and Mark atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.

0:21:44

Communicating Difficulty

Orta Therox & Zach Gage
David Duchovny & Stephen Dubner
Freakonomics Radio Network
0:40:35

Remixed Play Modes

Noble Robot
Universal Videogame List
  continue reading

422 episode

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