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Episode 167 - How Could An Open World Metroid Game Work?

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Konten disediakan oleh Omega Metroid. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Omega Metroid atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

With Andy and Doom both hopelessly enamoured by The Legend of Zelda: Tears of the Kingdom, they guys take a break from exploring Hyrule to theorize how an open world Metroid game might work! Is the open world concept antithetical to a Metroidvania game? Could you have a Metroid-equivalent for Shrines? How would visors work in this environment? Is going 3D platformer the way to go versus first person? How could you keep the concept of locks and keys while pushing the idea that you can go anywhere? And is the Space Jump the key to the whole thing?

Come find out, PLUS we give some light spoiler free thoughts on Tears of the Kingdom and what we think so far! Come let us know if you'd play our hypothetical open world Metroid game!

Visit OmegaMetroid.com!

Subscribe!

Podbean x iTunes x Spotify x YouTube

Support us on Patreon!

Omega Metroid Patreon

Buy Omega Metroid Merch!

Check out our Etsy merch shop!

Download the Omega Metroid Theme Song!

Get the Single for Free on Bandcamp!

Follow us on Twitter!

@OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross

Chat with us in Discord!

Omega Metroid Discord

Advertise on the Omega Metroid Podcast!

  continue reading

222 episode

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iconBagikan
 
Manage episode 364697168 series 2874234
Konten disediakan oleh Omega Metroid. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Omega Metroid atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

With Andy and Doom both hopelessly enamoured by The Legend of Zelda: Tears of the Kingdom, they guys take a break from exploring Hyrule to theorize how an open world Metroid game might work! Is the open world concept antithetical to a Metroidvania game? Could you have a Metroid-equivalent for Shrines? How would visors work in this environment? Is going 3D platformer the way to go versus first person? How could you keep the concept of locks and keys while pushing the idea that you can go anywhere? And is the Space Jump the key to the whole thing?

Come find out, PLUS we give some light spoiler free thoughts on Tears of the Kingdom and what we think so far! Come let us know if you'd play our hypothetical open world Metroid game!

Visit OmegaMetroid.com!

Subscribe!

Podbean x iTunes x Spotify x YouTube

Support us on Patreon!

Omega Metroid Patreon

Buy Omega Metroid Merch!

Check out our Etsy merch shop!

Download the Omega Metroid Theme Song!

Get the Single for Free on Bandcamp!

Follow us on Twitter!

@OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross

Chat with us in Discord!

Omega Metroid Discord

Advertise on the Omega Metroid Podcast!

  continue reading

222 episode

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