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Consumer Rights in Gaming: Regulating Premium Currencies

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Konten disediakan oleh Game Revolt. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Game Revolt atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Are virtual currencies in games the next big consumer protection battlefront? Join us as we explore this pressing question with Isaiah, diving into the world of in-game currencies, especially those in mobile and gacha games. With the Norwegian Consumer Council pushing for a ban across the EU, we dissect the potential global impact, including on the US market. We discuss the controversial aspects of these currencies, like the risk players face when games shut down, leaving their investments useless. Plus, we touch on the transparency strides made by games like Genshin Impact, questioning if these moves signal genuine consumer protection or strategic maneuvers by companies aiming to lock players into their ecosystems.
In the second half, we tackle the ethics of in-game purchases and advertising. We examine hidden algorithms in games that manipulate player spending behaviors, raising ethical challenges akin to those found in games like Town of Salem and League of Legends. Could a ban on these undisclosed algorithms protect vulnerable players from predatory spending traps? We dig into the complexities of balancing player autonomy with moral business practices, pondering the potential reshaping of the gaming industry should in-game ads be banned—especially in titles accessible to minors. With loot boxes under scrutiny and the delicate balance between free rewards and enticing purchases, this episode promises to leave you questioning the future landscape of gaming regulations.

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Chapter

1. Consumer Rights in Gaming: Regulating Premium Currencies (00:00:00)

2. Game Currency and Consumer Protection Issues (00:00:01)

3. Regulating in-Game Purchases and Advertising (00:08:39)

4. Gaming Regulations and Industry Responses (00:18:03)

15 episode

Artwork
iconBagikan
 
Manage episode 445276813 series 3605071
Konten disediakan oleh Game Revolt. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Game Revolt atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Are virtual currencies in games the next big consumer protection battlefront? Join us as we explore this pressing question with Isaiah, diving into the world of in-game currencies, especially those in mobile and gacha games. With the Norwegian Consumer Council pushing for a ban across the EU, we dissect the potential global impact, including on the US market. We discuss the controversial aspects of these currencies, like the risk players face when games shut down, leaving their investments useless. Plus, we touch on the transparency strides made by games like Genshin Impact, questioning if these moves signal genuine consumer protection or strategic maneuvers by companies aiming to lock players into their ecosystems.
In the second half, we tackle the ethics of in-game purchases and advertising. We examine hidden algorithms in games that manipulate player spending behaviors, raising ethical challenges akin to those found in games like Town of Salem and League of Legends. Could a ban on these undisclosed algorithms protect vulnerable players from predatory spending traps? We dig into the complexities of balancing player autonomy with moral business practices, pondering the potential reshaping of the gaming industry should in-game ads be banned—especially in titles accessible to minors. With loot boxes under scrutiny and the delicate balance between free rewards and enticing purchases, this episode promises to leave you questioning the future landscape of gaming regulations.

Send us Feedback!

  continue reading

Chapter

1. Consumer Rights in Gaming: Regulating Premium Currencies (00:00:00)

2. Game Currency and Consumer Protection Issues (00:00:01)

3. Regulating in-Game Purchases and Advertising (00:08:39)

4. Gaming Regulations and Industry Responses (00:18:03)

15 episode

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