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Fish Folk with Erlend Sogge Heggen
Manage episode 367042243 series 2522694
Allen Wyma talks with Erlend Sogge Heggen, Founder of Fish Folk. Fish Folk is a collection of open source games written in Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
- Twitter: @rustaceanfm
- Discord: Rustacean Station
- Github: @rustacean-station
- Email: hello@rustacean-station.org
Timestamps
- [@00:00] - Introduction to Fish Folk.
- [@2:17] - Initial concerns about using Rust in a game development project and how it worked out.
- [@5:46] - The inspiration behind Fish Folk.
- [@8:05] - The importance of modding and building an open and community-oriented environment.
- [@10:52] - Protection and licensing of the project.
- [@14:38] - The process of finding developers and contributors to the project.
- [@18:24] - Initial funding for the project and financing contributors.
- [@22:19] - Legalization and registration.
- [@23:37] - Fish Folk’s Kickstarter campaign.
- [@25:16] - Fish Folk’s several iterations and transitions and how they affected the development of the game.
- [@25:50] - The decision to switch from Macroquad to Bevy.
- [@31:40] - The overall experience and result of switching from Macroquad to Bevy.
- [@32:49] - Experimenting with different approaches and models for multiplayer implementation.
- [@35:22] - Plans on monetization.
- [@40:57] - Timelines and deadlines for the release of the game.
- [@44:39] - How to get involved with the project.
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
154 episode
Manage episode 367042243 series 2522694
Allen Wyma talks with Erlend Sogge Heggen, Founder of Fish Folk. Fish Folk is a collection of open source games written in Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
- Twitter: @rustaceanfm
- Discord: Rustacean Station
- Github: @rustacean-station
- Email: hello@rustacean-station.org
Timestamps
- [@00:00] - Introduction to Fish Folk.
- [@2:17] - Initial concerns about using Rust in a game development project and how it worked out.
- [@5:46] - The inspiration behind Fish Folk.
- [@8:05] - The importance of modding and building an open and community-oriented environment.
- [@10:52] - Protection and licensing of the project.
- [@14:38] - The process of finding developers and contributors to the project.
- [@18:24] - Initial funding for the project and financing contributors.
- [@22:19] - Legalization and registration.
- [@23:37] - Fish Folk’s Kickstarter campaign.
- [@25:16] - Fish Folk’s several iterations and transitions and how they affected the development of the game.
- [@25:50] - The decision to switch from Macroquad to Bevy.
- [@31:40] - The overall experience and result of switching from Macroquad to Bevy.
- [@32:49] - Experimenting with different approaches and models for multiplayer implementation.
- [@35:22] - Plans on monetization.
- [@40:57] - Timelines and deadlines for the release of the game.
- [@44:39] - How to get involved with the project.
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
154 episode
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