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Games as Historical Problem Spaces (with Jeremiah McCall)

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Konten disediakan oleh Stefan Heinrich Simond and Studying Pixels. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Stefan Heinrich Simond and Studying Pixels atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

From Assassin’s Creed to Civilization and from The Oregon Trail to Valiant Hearts—video games are profoundly fascinated with history. But how can we analyse those representations of history without simply ‘fact checking’ the games? We are joined by the historian and long-running high school teacher Dr. Jeremiah McCall for a conversation about his framework of games as historical problem spaces.

Shownotes

The Historical Problem Space Framework: Games as a Historical Medium (Jeremiah McCall)

This is Jeremiah’s blog: gamingthepast.net

Here’s a link to Jeremiah McCall’s book: Gaming the Past: Using Video Games to Teach Secondary History

Historical Game Design Theory and Practice with Luke Homes (Jeremiah McCall)

Get Studying Pixels Plus

Website | Twitter | Instagram



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 episode

Artwork
iconBagikan
 
Manage episode 344988605 series 2992824
Konten disediakan oleh Stefan Heinrich Simond and Studying Pixels. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Stefan Heinrich Simond and Studying Pixels atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

From Assassin’s Creed to Civilization and from The Oregon Trail to Valiant Hearts—video games are profoundly fascinated with history. But how can we analyse those representations of history without simply ‘fact checking’ the games? We are joined by the historian and long-running high school teacher Dr. Jeremiah McCall for a conversation about his framework of games as historical problem spaces.

Shownotes

The Historical Problem Space Framework: Games as a Historical Medium (Jeremiah McCall)

This is Jeremiah’s blog: gamingthepast.net

Here’s a link to Jeremiah McCall’s book: Gaming the Past: Using Video Games to Teach Secondary History

Historical Game Design Theory and Practice with Luke Homes (Jeremiah McCall)

Get Studying Pixels Plus

Website | Twitter | Instagram



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 episode

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