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Konten disediakan oleh Zack Twamley. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Zack Twamley atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
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Story Games History: Why YOU Should Be Excited!

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Konten disediakan oleh Zack Twamley. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Zack Twamley atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

We are joined today by Ole from Immortal Games to talk about Story Games History.


Story Games History is a ground-breaking concept for making history more accessible, both to casual fans, and for learning purposes. Ole talks about his plan for approaching schools and colleges, adding more academic clout to this exciting project. Perhaps most interestingly, Ole explains how Story Games History will bring 16 key historical world events and persons to life through this innovative new educational medium, where players will be in the centre of dramatic events.


The game kicks off with a scenario now frightfully familiar to us - the world poised on the edge of war, nuclear war. The date is 1962, and the Cuban Missile Crisis is underway. As Ole explains, the plan is to put you, the player, into the shoes of JFK, and see if your choices make or break the world. In terms of gameplay, Ole plans to use a 'choose your own adventure' style, with a story and dialogue written by dedicated researcher. He'll also draw on tools such as quizzes and puzzle games with visual connection to the event, and each of the planned 16 scenarios will follow this formula. We talk together about how we intend to collaborate, and how Matchlock could even get its own mobile game, with an exclusive story written by me!


Above all, Ole shares a clear vision for how to bring Story Games History from concept to life. If anyone can do it, it's him! Ole is armed with experience in projects like these - including iDance, which brought him to the European Parliament, where he shared his vision for technology and learning can be blended together, to create something incredible.


We hope you enjoy this fun conversation, and if you want to offer your expertise or advice, email me at wdfpodcast AT hotmail DOT com, with the subject Story Games History, and I'll be sure to pass it on! Thanksss!

Get bonus content on Patreon

Hosted on Acast. See acast.com/privacy for more information.

  continue reading

655 episode

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iconBagikan
 
Manage episode 323579011 series 3017946
Konten disediakan oleh Zack Twamley. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Zack Twamley atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

We are joined today by Ole from Immortal Games to talk about Story Games History.


Story Games History is a ground-breaking concept for making history more accessible, both to casual fans, and for learning purposes. Ole talks about his plan for approaching schools and colleges, adding more academic clout to this exciting project. Perhaps most interestingly, Ole explains how Story Games History will bring 16 key historical world events and persons to life through this innovative new educational medium, where players will be in the centre of dramatic events.


The game kicks off with a scenario now frightfully familiar to us - the world poised on the edge of war, nuclear war. The date is 1962, and the Cuban Missile Crisis is underway. As Ole explains, the plan is to put you, the player, into the shoes of JFK, and see if your choices make or break the world. In terms of gameplay, Ole plans to use a 'choose your own adventure' style, with a story and dialogue written by dedicated researcher. He'll also draw on tools such as quizzes and puzzle games with visual connection to the event, and each of the planned 16 scenarios will follow this formula. We talk together about how we intend to collaborate, and how Matchlock could even get its own mobile game, with an exclusive story written by me!


Above all, Ole shares a clear vision for how to bring Story Games History from concept to life. If anyone can do it, it's him! Ole is armed with experience in projects like these - including iDance, which brought him to the European Parliament, where he shared his vision for technology and learning can be blended together, to create something incredible.


We hope you enjoy this fun conversation, and if you want to offer your expertise or advice, email me at wdfpodcast AT hotmail DOT com, with the subject Story Games History, and I'll be sure to pass it on! Thanksss!

Get bonus content on Patreon

Hosted on Acast. See acast.com/privacy for more information.

  continue reading

655 episode

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