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35 – Real-time, Ray Tracing, and Realism

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Konten disediakan oleh SIGGRAPH Spotlight and ACM SIGGRAPH. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh SIGGRAPH Spotlight and ACM SIGGRAPH atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 Real-Time Live! Chair Marc Olano sits down with four incredible creators who are pushing the boundaries of innovation in real-time graphics. Arisa Scott of Unity Technologies, Eric Haines of NVIDIA, Mike Hardison of Blizzard Entertainment, and Mohen Leo of Industrial Light & Magic (ILM) discuss the evolution of real-time technology as well as techniques in ray tracing, games, VFX, artificial intelligence (AI), and everything in-between. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* Links: https://unity.com/ray-tracing | https://www.reddit.com/r/minecraftRTX/ | https://www.nvidia.com/en-us/research/ai-playground/ | https://www.ilm.com/ | https://www.blizzard.com/en-us/ | https://s2020.siggraph.org/conference/program-events/real-time-live/ | https://www.youtube.com/watch?v=rPam5CHFQMQ *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org
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Manage episode 263787347 series 1507513
Konten disediakan oleh SIGGRAPH Spotlight and ACM SIGGRAPH. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh SIGGRAPH Spotlight and ACM SIGGRAPH atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
ABOUT THE EPISODE In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 Real-Time Live! Chair Marc Olano sits down with four incredible creators who are pushing the boundaries of innovation in real-time graphics. Arisa Scott of Unity Technologies, Eric Haines of NVIDIA, Mike Hardison of Blizzard Entertainment, and Mohen Leo of Industrial Light & Magic (ILM) discuss the evolution of real-time technology as well as techniques in ray tracing, games, VFX, artificial intelligence (AI), and everything in-between. || MUSIC Podcast theme, "SIGGRAPH," composed by Julius Dobos. || LINKS *Episode* Links: https://unity.com/ray-tracing | https://www.reddit.com/r/minecraftRTX/ | https://www.nvidia.com/en-us/research/ai-playground/ | https://www.ilm.com/ | https://www.blizzard.com/en-us/ | https://s2020.siggraph.org/conference/program-events/real-time-live/ | https://www.youtube.com/watch?v=rPam5CHFQMQ *Social Media* blog.siggraph.org | www.facebook.com/SIGGRAPHConferences | www.twitter.com/siggraph | www.youtube.com/user/ACMSIGGRAPH | www.instagram.com/acmsiggraph | www.linkedin.com/company/acm-siggraph/ *Conference Website* https://s2020.siggraph.org
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