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073: Learning to Play

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Konten disediakan oleh Southern Utah University. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Southern Utah University atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Show Notes:

President Scott L Wyatt and Steve Meredith are joined by Dustin Hansen, Sr. Creative Director at Electronic Arts, to discuss game design and game theory and how video games relate to learning opportunities and educational growth.

Featured Quotes:

. . . if I’m being really honest, my approach to education kind of follows my approach to game theory which is you have to let people experiment. You have to let somebody fail, and I was in a teaching, an art teaching position, one of the hardest things for any artist and I’m sure Steve will fit with this too because it crosses over to music very well, is artists are told to find their voice. What’s the unique thing that you can do to find your voice? And it just absolutely stifles people. It stops them in their tracks. So, my theory to that is the only way to find your voice is to fail at trying to be somebody else.
Dustin Hansen, Electronic Arts

So, when we’re asking people to really pause and understand language and we can’t truly speak their language—and I’m speaking as a game designer, not as an educator but I think there are some similarities there—when we’re asking them to speak in a language that we have defined, as a game designer, there’s a high, high correlation with failure there. But when you allow them to speak in their own experiences, that failure and that learning goes up dramatically.
Dustin Hansen, Electronic Arts

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110 episode

Artwork
iconBagikan
 

Seri yang sudah diarsipkan ("Feed tidak aktif" status)

When? This feed was archived on May 24, 2024 14:06 (23d ago). Last successful fetch was on June 15, 2021 01:02 (3y ago)

Why? Feed tidak aktif status. Server kami tidak mendapatkan feed podcast yang valid secara terus-menerus.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 247362379 series 1848021
Konten disediakan oleh Southern Utah University. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Southern Utah University atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Show Notes:

President Scott L Wyatt and Steve Meredith are joined by Dustin Hansen, Sr. Creative Director at Electronic Arts, to discuss game design and game theory and how video games relate to learning opportunities and educational growth.

Featured Quotes:

. . . if I’m being really honest, my approach to education kind of follows my approach to game theory which is you have to let people experiment. You have to let somebody fail, and I was in a teaching, an art teaching position, one of the hardest things for any artist and I’m sure Steve will fit with this too because it crosses over to music very well, is artists are told to find their voice. What’s the unique thing that you can do to find your voice? And it just absolutely stifles people. It stops them in their tracks. So, my theory to that is the only way to find your voice is to fail at trying to be somebody else.
Dustin Hansen, Electronic Arts

So, when we’re asking people to really pause and understand language and we can’t truly speak their language—and I’m speaking as a game designer, not as an educator but I think there are some similarities there—when we’re asking them to speak in a language that we have defined, as a game designer, there’s a high, high correlation with failure there. But when you allow them to speak in their own experiences, that failure and that learning goes up dramatically.
Dustin Hansen, Electronic Arts

Links Associated with this Episode:

Follow Us:

  continue reading

110 episode

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