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Among Us Review | Imposter Chats, Human AI, Menial Tasks
Manage episode 364670181 series 3434271
Nobody cared about this game when it first launched. And then, two years later, a pandemic happened and it became a phenomenon. It mightn't be the biggest video game in the entire world anymore, but it's still pulling in pretty good player numbers in fairness. We are going back five years (but also kind of three years), as we discuss the social deduction game that spawned many others, Among Us.
On this episode of Stealth Boom Boom, we talk about the humble beginnings of Innersloth on Newgrounds, how they almost canned one of the biggest games of the last decade, and its rise via streamers and content creators. We also touch on the burnout the team felt bringing the game to consoles, as well as the benefit the studio has being independent.
In our review, you'll hear us chat about the wonderful tension that playing against human players can create (and GTA: Liberty City Stories, obvs), trying to convince people of your innocence in the discussion phase, the terrible quick chat radial wheel, menial tasks (and Zombi U, obvs), superfluous roles, the fleeting enjoyment of Hide n' Seek, the Flash visuals, the lack of music, and trying to play catch-up with an established online multiplayer game.
Colm tests the gaming knowledge of Adam and Josh in another edition of Who Am I? And then the lads give their final verdict on whether Among Us is a Pass, a Play, or an Espionage Explosion.
For those that would like to play along at home, we'll be reviewing Commandos: Behind Enemy Lines on the next episode of Stealth Boom Boom.
IMPORTANT LINKS TO THINGS
🎧 Subscribe to Stealth Boom Boom
🐦Stealth Boom Boom on Twitter
📸 Stealth Boom Boom on Instagram
🎵 Stealth Boom Boom on Tiktok
Hosted on Acast. See acast.com/privacy for more information.
51 episode
Manage episode 364670181 series 3434271
Nobody cared about this game when it first launched. And then, two years later, a pandemic happened and it became a phenomenon. It mightn't be the biggest video game in the entire world anymore, but it's still pulling in pretty good player numbers in fairness. We are going back five years (but also kind of three years), as we discuss the social deduction game that spawned many others, Among Us.
On this episode of Stealth Boom Boom, we talk about the humble beginnings of Innersloth on Newgrounds, how they almost canned one of the biggest games of the last decade, and its rise via streamers and content creators. We also touch on the burnout the team felt bringing the game to consoles, as well as the benefit the studio has being independent.
In our review, you'll hear us chat about the wonderful tension that playing against human players can create (and GTA: Liberty City Stories, obvs), trying to convince people of your innocence in the discussion phase, the terrible quick chat radial wheel, menial tasks (and Zombi U, obvs), superfluous roles, the fleeting enjoyment of Hide n' Seek, the Flash visuals, the lack of music, and trying to play catch-up with an established online multiplayer game.
Colm tests the gaming knowledge of Adam and Josh in another edition of Who Am I? And then the lads give their final verdict on whether Among Us is a Pass, a Play, or an Espionage Explosion.
For those that would like to play along at home, we'll be reviewing Commandos: Behind Enemy Lines on the next episode of Stealth Boom Boom.
IMPORTANT LINKS TO THINGS
🎧 Subscribe to Stealth Boom Boom
🐦Stealth Boom Boom on Twitter
📸 Stealth Boom Boom on Instagram
🎵 Stealth Boom Boom on Tiktok
Hosted on Acast. See acast.com/privacy for more information.
51 episode
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