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Satisfying Your Players w/David Nisshagen, Mojang

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Konten disediakan oleh James Gwertzman and Crystin Cox, James Gwertzman, and Crystin Cox. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh James Gwertzman and Crystin Cox, James Gwertzman, and Crystin Cox atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming.

David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your community and building relationships with them.

David also touches on how to establish a human-centered approach to your game from the beginning and to create a relaxed culture with your team. David also offers some valuable advice on tooling for your content management systems and the importance of stress testing your servers.
This episode is brought to you by Azure PlayFab.
Visit https://www.playfab.com for all your LiveOps needs.

Support the show
  continue reading

48 episode

Artwork
iconBagikan
 
Manage episode 336385795 series 2530590
Konten disediakan oleh James Gwertzman and Crystin Cox, James Gwertzman, and Crystin Cox. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh James Gwertzman and Crystin Cox, James Gwertzman, and Crystin Cox atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

David Nisshagen is an executive producer at Mojang Studio in Stockholm working on Minecraft Dungeons. He previously worked on other MMOs including Anarchy Online and Battlefield 3. He got his start as a video editor in the marketing industry which lead to his career in LiveOps Gaming.

David and Crystin discuss the difference between satisfying your players and attracting them to your game and how you can embrace the idea of a co-creative process with your player base by listening to your community and building relationships with them.

David also touches on how to establish a human-centered approach to your game from the beginning and to create a relaxed culture with your team. David also offers some valuable advice on tooling for your content management systems and the importance of stress testing your servers.
This episode is brought to you by Azure PlayFab.
Visit https://www.playfab.com for all your LiveOps needs.

Support the show
  continue reading

48 episode

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