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Magic Systems in Worldbuilding with Keith Baker, Celeste Conowitch & Shane Hensley
Manage episode 378762006 series 2660368
Welcome to a special Bonus Season! Enjoy these sessions from this year's Worldbuilding Con! Our panel of experts is ready to bring the magic! Join us as we think through the mechanics of magic systems. Consider how different magic systems affect combat balance and action economy in gaming. Learn how different styles of magic can contribute to your fictional world’s overall theme and premise.
- Where do you start with creating a magic system?
- What are the essential elements of a magic system?
- How can you balance your magic system?
- How to explain your magic system to your RPG players?
- Best magic system examples
🎙️Speakers: Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing.
Celeste Conowitch is a game designer based out of Seattle. She is the producer, GM, and editor of the 5th Edition actual play podcast Venture Maidens. When not plotting behind the screen, she works as a senior game designer at Kobold Press and has freelanced with companies like Wizards of the Coast, 2CGaming, and MCDM Productions. To keep up with Celeste, follow her on Twitter @cconowitch.
Shane Hensley is the president of Pinnacle Entertainment Group, and a former designer, writer, and Executive Producer on several triple-A video games. He has a MA in military history, was a long-time freelance game designer, novelist, and writer for TSR, West End Games, and many others, and is the creator of the Deadlands intellectual property, the Great Rail Wars miniatures game, and the Savage Worlds roleplaying game system. He lives in Arizona, USA.
106 episode
Manage episode 378762006 series 2660368
Welcome to a special Bonus Season! Enjoy these sessions from this year's Worldbuilding Con! Our panel of experts is ready to bring the magic! Join us as we think through the mechanics of magic systems. Consider how different magic systems affect combat balance and action economy in gaming. Learn how different styles of magic can contribute to your fictional world’s overall theme and premise.
- Where do you start with creating a magic system?
- What are the essential elements of a magic system?
- How can you balance your magic system?
- How to explain your magic system to your RPG players?
- Best magic system examples
🎙️Speakers: Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing.
Celeste Conowitch is a game designer based out of Seattle. She is the producer, GM, and editor of the 5th Edition actual play podcast Venture Maidens. When not plotting behind the screen, she works as a senior game designer at Kobold Press and has freelanced with companies like Wizards of the Coast, 2CGaming, and MCDM Productions. To keep up with Celeste, follow her on Twitter @cconowitch.
Shane Hensley is the president of Pinnacle Entertainment Group, and a former designer, writer, and Executive Producer on several triple-A video games. He has a MA in military history, was a long-time freelance game designer, novelist, and writer for TSR, West End Games, and many others, and is the creator of the Deadlands intellectual property, the Great Rail Wars miniatures game, and the Savage Worlds roleplaying game system. He lives in Arizona, USA.
106 episode
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