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How a Good Game Goes Bad (Ep. 36)

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The Ringer's Ben Lindbergh and Jason Concepcion talk to Kotaku news editor Jason Schreier about why developers divulge details about troubled projects to reporters (2:55), Schreier's exposé of the problems plaguing Bioware's development of the disappointing 'Mass Effect: Andromeda' (8:28), the downsides of the gaming industry's reliance on Metacritic (29:25), how game engines such as EA's Frostbite can both help and hinder development (40:29), the potential for (and obstacles blocking) a fully fledged "Netflix for games" (44:15), the dubious appeal of backward compatibility (47:44), and what to look forward to (and how to stay sane) during E3 (51:10).

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67 episode

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How a Good Game Goes Bad (Ep. 36)

Achievement Oriented

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Manage episode 221563111 series 2463158
Konten disediakan oleh The Ringer. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh The Ringer atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk to Kotaku news editor Jason Schreier about why developers divulge details about troubled projects to reporters (2:55), Schreier's exposé of the problems plaguing Bioware's development of the disappointing 'Mass Effect: Andromeda' (8:28), the downsides of the gaming industry's reliance on Metacritic (29:25), how game engines such as EA's Frostbite can both help and hinder development (40:29), the potential for (and obstacles blocking) a fully fledged "Netflix for games" (44:15), the dubious appeal of backward compatibility (47:44), and what to look forward to (and how to stay sane) during E3 (51:10).

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

67 episode

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