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S2E10: Geoffrey Kretz <> Supporting 3 MILLION people to stop smoking with gamification

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Manage episode 378081442 series 2943583
Konten disediakan oleh Health Points. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Health Points atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

We’re at episode 10, and joining us is Geoffrey Kretz, co-founder and CEO of the Kwit app, a digital pocket coach based on cognitive Behaviour therapy to support people quit smoking for good, supporting more than 3 million people to date.

He’s an entrepreneur, user experience guru, and development expert who’s previously worked for banks, biotech companies, and everything in between

In this episode, we explore:

  • How lived experience and a personal motivation to stop smoking led to developing a highly successful gamified health app

  • The steps to the prescription of medical technology

  • And yet, the challenges of regulatory approval and future feature development within digital gamified health products
  continue reading

36 episode

Artwork
iconBagikan
 
Manage episode 378081442 series 2943583
Konten disediakan oleh Health Points. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Health Points atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

We’re at episode 10, and joining us is Geoffrey Kretz, co-founder and CEO of the Kwit app, a digital pocket coach based on cognitive Behaviour therapy to support people quit smoking for good, supporting more than 3 million people to date.

He’s an entrepreneur, user experience guru, and development expert who’s previously worked for banks, biotech companies, and everything in between

In this episode, we explore:

  • How lived experience and a personal motivation to stop smoking led to developing a highly successful gamified health app

  • The steps to the prescription of medical technology

  • And yet, the challenges of regulatory approval and future feature development within digital gamified health products
  continue reading

36 episode

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