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S2E9: Dom Raban <> Xploro - Augmented reality games reducing children’s stress & anxiety

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Konten disediakan oleh Health Points. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Health Points atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Series 2, Episode 9 is LIVE!

Joining us for episode 9 we have Dom Raban, who is co-founder of Xploro, a unique Digital Therapeutics platform that delivers health information to young patients using augmented reality, artificial intelligence and games. Xploro aims to reduce their stress and anxiety and improve children's clinical outcomes.

He is also Chair of Corporation Pop, a creative and digital agency that specialises in mobile app development and emerging technologies.

In this episode, we explore:

- The importance of human-centred design for Xploro that involves adolescent patients, parents & clinicians to create gamified health services that are fit-for-purpose

- To test, test and test again to check design isn’t just representative of a co-design sample, but representative of the population, geography and cultures any product or service is working to support

- And that it's not just the role of gamified health interventions, it’s also the adaptations of society to support lifestyle change on a grand scale.

https://xploro.health/

  continue reading

36 episode

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iconBagikan
 
Manage episode 376256967 series 2943583
Konten disediakan oleh Health Points. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Health Points atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Series 2, Episode 9 is LIVE!

Joining us for episode 9 we have Dom Raban, who is co-founder of Xploro, a unique Digital Therapeutics platform that delivers health information to young patients using augmented reality, artificial intelligence and games. Xploro aims to reduce their stress and anxiety and improve children's clinical outcomes.

He is also Chair of Corporation Pop, a creative and digital agency that specialises in mobile app development and emerging technologies.

In this episode, we explore:

- The importance of human-centred design for Xploro that involves adolescent patients, parents & clinicians to create gamified health services that are fit-for-purpose

- To test, test and test again to check design isn’t just representative of a co-design sample, but representative of the population, geography and cultures any product or service is working to support

- And that it's not just the role of gamified health interventions, it’s also the adaptations of society to support lifestyle change on a grand scale.

https://xploro.health/

  continue reading

36 episode

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