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218: What children learn from video games

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Manage episode 431186696 series 3446408
Konten disediakan oleh Jen Lumanlan. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Jen Lumanlan atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Last week, parent Nicole and I talked with @TheGamerEducator Ash Brandin about the challenges we can have when our kids love video games. [insert link to previous episode]

I had also hoped to ask Ash a lot of questions about what children learn from video games but we completely ran out of time, so I spent a fun day reading 10 books on the topic at the University of New Mexico library (non-students can’t check out books!).

I wanted to know a lot more about:


  • Why do children find video games so attractive? And can we use that information to make the transitions away from screen time easier - as well as support their off-screen learning?


  • Even if video games don’t lead children to violence, are they picking up ideas that aren’t aligned with our values?


  • What useful skills are our children learning from video games, and how is this different from school-based learning?


Learning Membership

Do you want to turn your child’s interests into learning opportunities? The Learning Membership is here to help you. Make learning a fun adventure that not only strengthens your bond, but also nurtures your child’s intrinsic love of learning—an essential foundation for success in an AI-driven world.

Get tools and strategies to support your child’s love of learning and future-proof their success in navigating whatever comes their way. No special skills needed—just a willingness to explore alongside them.

Enrollment will open again soon. All the usual stuff applies - sliding scale pricing, money back guarantee. Click the banner to learn more!

Jump to Highlights

00:45Introduction to today’s episode04:13Children are drawn to video games because they fulfill their needs for independence, skill-building, and connection. 13:00Children learn about gender roles and social behaviors from video games, which reflect societal misogyny and violence.28:55Video games foster active learning through problem-solving and experimentation. By connecting gaming identities to real-world learning, children can enhance their educational experiences.40:00Children learn best when they are engaged in activities they care about, and the You Are Your Child’s Best Teacher workshop will help parents recognize and support this learning.50:01Wrapping up

References

Benedetti, W. (2012, July 12). Anti-bigotry gaming site hacked, defaced by bigots. NBC News. Retrieved from: https://www.nbcnews.com/tech/tech-news/anti-bigotry-gaming-site-hacked-defaced-bigots-flna910262

Brown, H.J. (2008). Videogames and education. Armonk, NY: M.E. Sharpe.

Condis, M. (2018). Gaming masculinity: Trolls, fake geeks & the gendered battle for online culture. Iowa City: University of Iowa Press.

Gee, J.P. (2007). What video games have to teach us about learning and literacy. New York: Palgrave

Gee, J.P. (2007). Good video games + good learning: Collected essays on video games, learning and literacy. New York: Peter Lang

Gillin, L.E., & Signorella, M.L. (2023). Attitudes toward sexual orientation and gender identity in online multiplayer gaming spaces. Psychological Reports, 00332941231153798.

O’Leary, A. (2012, August 1). In virtual play, sex harassment is all too real. The New York Times. Retrieved from: https://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html

Rigby, S., & Ryan, R.M. (2011). Glued to games: How video games draw us in and hold us spellbound. Santa Barbara: Praeger.

Richard, G.T. (2017). “Play it like a girl”: Gender expression, sexual identity, and complex expectations in a female-oriented gaming community. In B. Ruberg & A. Shaw (Eds.), Queer Game Studies (p.163-177). Minneapolis: University of Minnesota Press.

Schaffer, D., & Loparo, K.A. (2007). How computer games help children learn. Palgrave Macmillan.

Self-Determination Theory (2024). Theory. Author. Retrieved from: https://selfdeterminationtheory.org/theory/

Sliwinski, A. (2007, February 26). Gay gamer survey results with large hetero inclusion. Engadget. Retrieved from: https://www.engadget.com/2007-02-26-gay-gamer-survey-results-with-large-hetero-inclusion.html

Suellentrop, C. (2013, December 13). In the footsteps of Lara Croft. The New York Times. Retrieved from: https://www.nytimes.com/2013/12/15/arts/video-games/chris-suellentrop-on-the-year-in-video-games.html

Yunkaporta, T. (2021). Sand talk: How indigenous thinking can save the world. New York: HarperCollins.

  continue reading

268 episode

Artwork
iconBagikan
 
Manage episode 431186696 series 3446408
Konten disediakan oleh Jen Lumanlan. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Jen Lumanlan atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Last week, parent Nicole and I talked with @TheGamerEducator Ash Brandin about the challenges we can have when our kids love video games. [insert link to previous episode]

I had also hoped to ask Ash a lot of questions about what children learn from video games but we completely ran out of time, so I spent a fun day reading 10 books on the topic at the University of New Mexico library (non-students can’t check out books!).

I wanted to know a lot more about:


  • Why do children find video games so attractive? And can we use that information to make the transitions away from screen time easier - as well as support their off-screen learning?


  • Even if video games don’t lead children to violence, are they picking up ideas that aren’t aligned with our values?


  • What useful skills are our children learning from video games, and how is this different from school-based learning?


Learning Membership

Do you want to turn your child’s interests into learning opportunities? The Learning Membership is here to help you. Make learning a fun adventure that not only strengthens your bond, but also nurtures your child’s intrinsic love of learning—an essential foundation for success in an AI-driven world.

Get tools and strategies to support your child’s love of learning and future-proof their success in navigating whatever comes their way. No special skills needed—just a willingness to explore alongside them.

Enrollment will open again soon. All the usual stuff applies - sliding scale pricing, money back guarantee. Click the banner to learn more!

Jump to Highlights

00:45Introduction to today’s episode04:13Children are drawn to video games because they fulfill their needs for independence, skill-building, and connection. 13:00Children learn about gender roles and social behaviors from video games, which reflect societal misogyny and violence.28:55Video games foster active learning through problem-solving and experimentation. By connecting gaming identities to real-world learning, children can enhance their educational experiences.40:00Children learn best when they are engaged in activities they care about, and the You Are Your Child’s Best Teacher workshop will help parents recognize and support this learning.50:01Wrapping up

References

Benedetti, W. (2012, July 12). Anti-bigotry gaming site hacked, defaced by bigots. NBC News. Retrieved from: https://www.nbcnews.com/tech/tech-news/anti-bigotry-gaming-site-hacked-defaced-bigots-flna910262

Brown, H.J. (2008). Videogames and education. Armonk, NY: M.E. Sharpe.

Condis, M. (2018). Gaming masculinity: Trolls, fake geeks & the gendered battle for online culture. Iowa City: University of Iowa Press.

Gee, J.P. (2007). What video games have to teach us about learning and literacy. New York: Palgrave

Gee, J.P. (2007). Good video games + good learning: Collected essays on video games, learning and literacy. New York: Peter Lang

Gillin, L.E., & Signorella, M.L. (2023). Attitudes toward sexual orientation and gender identity in online multiplayer gaming spaces. Psychological Reports, 00332941231153798.

O’Leary, A. (2012, August 1). In virtual play, sex harassment is all too real. The New York Times. Retrieved from: https://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html

Rigby, S., & Ryan, R.M. (2011). Glued to games: How video games draw us in and hold us spellbound. Santa Barbara: Praeger.

Richard, G.T. (2017). “Play it like a girl”: Gender expression, sexual identity, and complex expectations in a female-oriented gaming community. In B. Ruberg & A. Shaw (Eds.), Queer Game Studies (p.163-177). Minneapolis: University of Minnesota Press.

Schaffer, D., & Loparo, K.A. (2007). How computer games help children learn. Palgrave Macmillan.

Self-Determination Theory (2024). Theory. Author. Retrieved from: https://selfdeterminationtheory.org/theory/

Sliwinski, A. (2007, February 26). Gay gamer survey results with large hetero inclusion. Engadget. Retrieved from: https://www.engadget.com/2007-02-26-gay-gamer-survey-results-with-large-hetero-inclusion.html

Suellentrop, C. (2013, December 13). In the footsteps of Lara Croft. The New York Times. Retrieved from: https://www.nytimes.com/2013/12/15/arts/video-games/chris-suellentrop-on-the-year-in-video-games.html

Yunkaporta, T. (2021). Sand talk: How indigenous thinking can save the world. New York: HarperCollins.

  continue reading

268 episode

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