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Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project

 
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Manage episode 170293537 series 1144178
Konten disediakan oleh Justin Dike. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Justin Dike atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project

We’ll take a short break from the previous project and explore the Cross Platform Sprite Kit template included with Xcode. This is a project that has an iOS, tvOS, WatchOS and MacOS Target. The neat thing about this template is all four device types use the same GameScene.swift and GameScene.sks files. So ideally, you can code once and deploy to all those devices. We’ll also look at how to add files to a particular device Target after they’ve already been imported or created (this is done in Xcode’s Build Phases tab)

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episode

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iconBagikan
 
Manage episode 170293537 series 1144178
Konten disediakan oleh Justin Dike. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Justin Dike atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project

We’ll take a short break from the previous project and explore the Cross Platform Sprite Kit template included with Xcode. This is a project that has an iOS, tvOS, WatchOS and MacOS Target. The neat thing about this template is all four device types use the same GameScene.swift and GameScene.sks files. So ideally, you can code once and deploy to all those devices. We’ll also look at how to add files to a particular device Target after they’ve already been imported or created (this is done in Xcode’s Build Phases tab)

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episode

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