Artwork

Konten disediakan oleh Justin Dike. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Justin Dike atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.
Player FM - Aplikasi Podcast
Offline dengan aplikasi Player FM !

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

 
Bagikan
 

Manage episode 170226994 series 1144178
Konten disediakan oleh Justin Dike. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Justin Dike atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll make gravity affect him (creating an effect like wind is pushing him), then when the player has stopped walking, gravity will no longer be in affect. We’ll also look at create a speed variable for movements and frame animations of the player.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episode

Artwork
iconBagikan
 
Manage episode 170226994 series 1144178
Konten disediakan oleh Justin Dike. Semua konten podcast termasuk episode, grafik, dan deskripsi podcast diunggah dan disediakan langsung oleh Justin Dike atau mitra platform podcast mereka. Jika Anda yakin seseorang menggunakan karya berhak cipta Anda tanpa izin, Anda dapat mengikuti proses yang diuraikan di sini https://id.player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll make gravity affect him (creating an effect like wind is pushing him), then when the player has stopped walking, gravity will no longer be in affect. We’ll also look at create a speed variable for movements and frame animations of the player.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episode

Semua episode

×
 
Loading …

Selamat datang di Player FM!

Player FM memindai web untuk mencari podcast berkualitas tinggi untuk Anda nikmati saat ini. Ini adalah aplikasi podcast terbaik dan bekerja untuk Android, iPhone, dan web. Daftar untuk menyinkronkan langganan di seluruh perangkat.

 

Panduan Referensi Cepat